Closed jonathandavidlewis closed 4 hours ago
This is basically a timer on the player that resets when they move. If they have been idle for long enough, the death sequence starts.
The flowers are a DeadlyInteractable
When the player interacts with it:
[ ] Thought bubble: "might as well stop and smell the flowers "
[ ] After 30 seconds the death starts (make an adjustable export variable for the timer.)
[ ] animate the Pterodactyl flying in, grabbing the cat, flying off.
Script reference: https://docs.google.com/document/d/12XMz55hPoiHIpLiMa2OahzhEeUOTiBL4aLBeNfbVLkA/edit?tab=t.f9pl81q8maof#heading=h.uyemobl63ldx
Example making animation
https://github.com/user-attachments/assets/2ad4a797-a39d-4f2e-a7b6-56c83bbba815
This is basically a timer on the player that resets when they move. If they have been idle for long enough, the death sequence starts.
The flowers are a DeadlyInteractable
When the player interacts with it:
[ ] Thought bubble: "might as well stop and smell the flowers "
[ ] After 30 seconds the death starts (make an adjustable export variable for the timer.)
[ ] animate the Pterodactyl flying in, grabbing the cat, flying off.
Script reference: https://docs.google.com/document/d/12XMz55hPoiHIpLiMa2OahzhEeUOTiBL4aLBeNfbVLkA/edit?tab=t.f9pl81q8maof#heading=h.uyemobl63ldx