When I have the server switch scenes for all players the console returns the following error client-side as soon as they change scenes:
"NullReferenceException: Object reference not set to an instance of an object
Mirror.FizzySteam.FizzySteamworks.ClientSend (System.ArraySegment`1[T] segment, System.Int32 channelId) (at Assets/Mirror/Runtime/Transport/FizzySteamworks/FizzySteamworks.cs:140)"
I am assuming a reference gets lost between the scenes but I don't know what. For more clarification the player objects dont destroy on load
When I have the server switch scenes for all players the console returns the following error client-side as soon as they change scenes:
"NullReferenceException: Object reference not set to an instance of an object Mirror.FizzySteam.FizzySteamworks.ClientSend (System.ArraySegment`1[T] segment, System.Int32 channelId) (at Assets/Mirror/Runtime/Transport/FizzySteamworks/FizzySteamworks.cs:140)"
I am assuming a reference gets lost between the scenes but I don't know what. For more clarification the player objects dont destroy on load