First of all, I'm sorry for asking it here as an issue!
I want to create a Steam friends server browser, which, as it says, it displays the client-hosted servers created by my friends. This is my second day of just research in this matter and I am not able to connect any dots. I have looked through:
FizzySteamworks README
Steamworks.NET Docs and examples (Steamworks.NET Example/Steamworks.NET Test). Yes, I went through the code.
Steamworks Official Docs
FizzySteamworks code
Any possible tutorial there is..
I managed to make the Mirror's NetworkManager work using FizzySteamworks as the transport. Managed to Host/Join using User Steam ID (using the default HUD Mirror provides in the Unity package). Managed to make players sync movement and rotation.
I saw that in the Steamworks.NET Test project, I can create and join a lobby.
What I would like to know:
Looking at the default NetworkManagerHUD, does the Host button create a Server(SteamMatchmakingServers) or a Lobby(SteamMatchmaking)?
Assuming it creates a server, how do I get a list of servers my friends host?
How do I give that server a name and a password?
I have more questions, but they all depend on whether or not the button creates a server or a lobby.
First of all, I'm sorry for asking it here as an issue!
I want to create a Steam friends server browser, which, as it says, it displays the client-hosted servers created by my friends. This is my second day of just research in this matter and I am not able to connect any dots. I have looked through:
I managed to make the Mirror's NetworkManager work using FizzySteamworks as the transport. Managed to Host/Join using User Steam ID (using the default HUD Mirror provides in the Unity package). Managed to make players sync movement and rotation. I saw that in the Steamworks.NET Test project, I can create and join a lobby.
What I would like to know:
I have more questions, but they all depend on whether or not the button creates a server or a lobby.