Closed trueivorian closed 2 years ago
Fyi I have not touched this in a long while, but yea the readme for FizzySteamworks as gotten very bloated by the seams of things from past contributors. Can't lie, kinda annoys me since I tried to keep it simple and clean.
Anyway, you should have an object in your scene with the script NetworkManager
attached to it.
If the KCP Transport
gets added, remove the KCP Transport
and add the FizzySteamworks Transport
instead. Make sure in the NetworkManager
you have link the FizzySteamworks Transport
script in it too.
Ah, okay - I was going about it the wrong way. Thanks for getting back to me.
Step 2 in the README asks to replace "KCP" with "FizzySteamworks" in the NetworkManager, however the only reference to KCP in NetworkManager.cs is
using kcp2k;
and replacing this line withusing FizzySteamworks;
generates an error.