I encountered an issue where OnConnectionStatusChanged was not being called on a server build, which in turn caused incoming connections to not be accepted and time out.
It seems the reason for this is that server callbacks need to be registered with CreateGameServer instead of Create.
Once this change was made, OnConnectionStatusChanged is called properly, and the server can accept incoming connections.
I encountered an issue where
OnConnectionStatusChanged
was not being called on a server build, which in turn caused incoming connections to not be accepted and time out.It seems the reason for this is that server callbacks need to be registered with
CreateGameServer
instead ofCreate
.Once this change was made, OnConnectionStatusChanged is called properly, and the server can accept incoming connections.