CiFor / DayZ_Sahrani

DayZ Sahrani Mod Development
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Reason to Get along - Persistent acquired knowledge/humanity #103

Open NonovUrbizniz opened 11 years ago

NonovUrbizniz commented 11 years ago

Humanity and Knowledge are tracked for GUID life not player or character life...

Skills such as giving blood transfusions, repairing vehicles (instruction manuals), and crafting books all permanently save to players... make them VERY rare...

"They can steal your stuff, but not your knowledge" "Work together or die alone"

Gezzunder commented 11 years ago

I've always enjoyed watching players style change as they gather more gear. The freshly spawned will do anything, go anywhere - but give them NVG and a DMR or Coyote pack and watch them grow cautious. Shouldn't players be penalized for being stoopid enough to die?

NonovUrbizniz commented 11 years ago

make allergies/bloodtype persistent to character life as well.