Closed NonovUrbizniz closed 10 years ago
Re Models poking shirt through protective vest:
i know [11:22:08 AM] vilas: on back [11:22:21 AM] vilas: just remove polygons behind /under back of vest [11:22:35 AM] vilas: cause i know, later i replaced this error [11:22:39 AM] vilas: it happens on back of unit
Also add ability to carry backpack
Thing is... if you add lootable Buildings to Islands... its somehow a safe place to lootpile the shit out of every building even with 50 players on the server ^^
doesn't skalinsky on cherno have lootable buildings? On Aug 19, 2013 1:12 PM, "Christian Vogt" notifications@github.com wrote:
Thing is... if you add lootable Buildings to Islands... its somehow a safe place to lootpile the shit out of every building even with 50 players on the server ^^
— Reply to this email directly or view it on GitHubhttps://github.com/CiFor/DayZ_Sahrani/issues/106#issuecomment-22892312 .
With the loot chances the way there are, it would be quicker to go back and forth between Pita and Tres Valles, or Cabo Santa Lucia and Siera Cresta,
Also it takes having "made it" on the mainland to get to antigua or rahmadi so I think it's ok to reward the efforts with a bit of relaxation...
Although once the zone map is in place islands might be a little harder to survive on than the mainland.
We didn't go nuts with buildings on the islands like some folks did ;-P
Rahmadi: 2 Hangers 1 ATC 1 Market 1 WIP 3-5 Industrial Sheds 1 Fueling station
Antigua 1 WIP 1 ATC
Tank Island: 2 Barracks 1 WIP 1 Fueling Station 6 Camo Net Car Covers
Skalisty by default has no lootable Buildings ;)
I will see what i can produce today. And who do you mean with "We didn't go nuts with buildings on the islands like some folks did ;-P", i put a lot of buildings on rahmadi, but made them all spawn no loot :P
Important:
Would Be Nice:
DONE: