IF MURDER
Two Major influencing factors on Murderer, Victim, and 3rd Parties who Act on Corpses per Issue #57
Victim Grief or Forgiveness
Subsequent treatment of the corpse Issue #57 by the murderer, the victim, or 3rd parties
[ ] 4 Types of Players
Unarmed Victim = UVic
Armed Victim = AVic
Murderer = Mrdr
3rd Party = 3rdP
[ ] All Victims get 2 Options at "You Are Dead" Screen "Grieve or Forgive"
Grieve = Grev
Forgive = Frgv
[ ] Grieve and Forgive affect
All Players who Act on Corpse
UVic
AVic
Mrdr
[ ] Factors
Victim Factor = VicF (Whether Victim has Grieved the murder or Forgiven)
Treatment of Corpse Factor = ToCF (Bury, Burn, Loot, or Ignore)
Final Humanity Factor= FiHu
Formulas and Rules:
If victim grieves:
Opposite of Desired Humanity for Murderer and Victim, 3rd party unaffected
Murderer's Desires as expressed by his actions with the corpse Burn Bury Loot, or ignore
but also negatively affects the griever if they were armed (flat point reduction for victim/griever's humanity based on their desired final humanity)
Ex: Armed Victim Forgives then Murderer:
Burns the body = Reduces Humanity Lost to the Murder (Reduction Multiplier)
Bury the body = Increases Humanity Gain to Murderer
Ignores the body = Reduces Humanity Lost to Murders
[ ] Unarmed Victims (UVic) = No Humanity Loss or Gain Generates Kick Votes for Mrdr
Must be unarmed at the time of death not a stripped corpse that was armed when killed)
No + or - humanity effect for anyone, even 3rd parties who act on the corpse
UVic Grev = Vote for Kick for Mrdr. No +/- Humanity
5 UVic Grev against 1 Player in 1 session = Player kicked from server
Uvic Frgv = Pos (+) humanity for UVic
[ ] Armed Victim (AVic) = AVic and Mrdr both are affected based on each others actions
IF MURDER Two Major influencing factors on Murderer, Victim, and 3rd Parties who Act on Corpses per Issue #57
Formulas and Rules:
If victim grieves:
Opposite of Desired Humanity for Murderer and Victim, 3rd party unaffected
Ex: Armed Victim Forgives then Murderer: Burns the body = Reduces Humanity Lost to the Murder (Reduction Multiplier) Bury the body = Increases Humanity Gain to Murderer Ignores the body = Reduces Humanity Lost to Murders