CiFor / DayZ_Sahrani

DayZ Sahrani Mod Development
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Loot Table #77

Open NonovUrbizniz opened 11 years ago

NonovUrbizniz commented 11 years ago

So in going through the pastebin loot table Seven put in the OpenDayZ Thread I found some things.

class Land_benzina_schnell : Industrial { lootPos[] = {}; };

class Land_fuelstation : Industrial {
    lootPos[] = {};
};

class Land_hospoda_mesto: Residential { lootPos[] = {{5.33691,4.18164,-5.149056},{2.87451,-4.98828,-5.17222},{1.55518,-1.5293,-5.17846},{-6.48926,-3.0957,-5.17224},{-0.642578,-4.02344,-5.17224},{-6.15039,-4.04492,-1.22695},{2.83838,-1.31641,-1.24297},{5.75244,3.92773,-1.2485}}; };

Land_hospoda_mesto - Wouldn't load in editor. changing case of "land" didn't fix it for me.

Land_chilovej_dum_mini - Wouldn't load in editor

EHDSeven commented 11 years ago

Loot percentage is defined in the main class. i.e. Residential class. It can then be added to specific buildings to change the value for that building but not the whole class.