Open NonovUrbizniz opened 10 years ago
Is this still current? It already does a combattimeout check. the variable controlling the addblood loop is predefined as _totalblood = 4000; make it a random value?
it does a check before, but not on each loop, so if you get thrown into combat after you've started the BB process, it does not break you from it.
Also if you use the WASD keys to "break" the action, you do not get the random chance of bleeding or infection... so you can take 90pct of the bloodbag and there is no risk of bleeding or infection until the very end of the action.
I would suggest to cancel the bloodbagging when player get InCombat?