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Ciechan
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BCMeshTransformView
Mesh transforms for UIView
MIT License
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Unable to use in swift
#29
RituSingha
closed
4 months ago
0
Applying more than one mesh transform
#28
kokozakotami
opened
3 years ago
0
Image not Load Properly (BCMeshTransformView)
#27
vickypathak123
opened
3 years ago
0
Frame change while apply transformation
#26
Hardik920
opened
5 years ago
0
Big image transformation
#25
corcimaria
opened
5 years ago
0
GLKView: disable clipping to bounds
#24
piotrros
opened
7 years ago
1
Nothings showing
#23
piotrros
closed
7 years ago
1
How to reverse ellipseMeshTransform vertex point?
#22
KittenYang
closed
7 years ago
1
_display link memory issue fixed
#21
ysoftware
opened
7 years ago
1
Is there a way to render this view into a UIImage?
#20
ysoftware
opened
7 years ago
1
Fix broken headings in Markdown files
#19
bryant1410
opened
7 years ago
0
Proper project file with framework target
#18
gavrix
closed
3 years ago
0
increase curtain folding depth
#17
haashem
opened
9 years ago
0
Take an screenshot
#16
NES8
closed
9 years ago
2
[NSBundle mainBundle] changed to [NSBundle bundleForClass:[self class]]...
#15
alex1704
opened
9 years ago
0
Silence compiler warning.
#14
perezda
opened
9 years ago
0
Stop mesh transform and resume animatins
#13
cyril94440
opened
9 years ago
0
[#11] Added antialiasing
#12
datinc
opened
10 years ago
1
Add antialiasing
#11
datinc
opened
10 years ago
1
Mesh transform on rotating control as in Apple's Camera app
#10
mathiasgithub
opened
10 years ago
0
Circular Reference To BCMeshTransformView
#9
mmobarak
closed
10 years ago
3
Possible to have transform extend beyond BCMeshTransformView's bounds?
#8
seankellycs
closed
10 years ago
2
glReadPixel
#7
limbo-lab
opened
10 years ago
1
iOS 8 support
#6
eskewj
closed
10 years ago
3
Mesh translation
#5
JPluto
closed
10 years ago
1
Render Transform View Hierarchy Offscreen
#4
mmobarak
closed
10 years ago
8
Did the view refresh every second?
#3
vhikd
closed
10 years ago
1
Will it work on iOS6?
#2
garudaonekh
closed
10 years ago
2
Added dependencies to libstd++ and GLKit; treat shaders as resources
#1
choefele
closed
10 years ago
1