Remeko brought up that near death should imply that they die in 1 crowbar hit.
Karma calculation was getting an exception when probably going into the negative? We need to assume that people can use any range of karma values, so imo it's better to just do the if else chain
I disable karma in the nameplate and scoreboard as well (we probably did before? I might have forgot to convert it to razor)
near death
should imply that they die in 1 crowbar hit.