Closed matekdev closed 1 year ago
We probably aren't checking !Player.LastDamage.Equals( default( DamageInfo ) ) Unfortunately this is probably because of s&box networking, lets avoid searching the body if not all data is available.
!Player.LastDamage.Equals( default( DamageInfo ) )
Maybe fixed
We probably aren't checking
!Player.LastDamage.Equals( default( DamageInfo ) )
Unfortunately this is probably because of s&box networking, lets avoid searching the body if not all data is available.