default ticklength for non sustain cues are currently 0, which creates issues of compatibility with converting back to midi:
since the cues will be represented as this tiny hard to see midi notes that are hard to select.
A default of 120 ticklength for regular targets would probably be good. 120 is the equivalent of a sixteenth note, and makes for good visibility in midi editors. In the event that a cue immediately following a cue happens before 120 ticks, this doesn't actually cause any issues with the game or in midi, afaik.
default ticklength for non sustain cues are currently 0, which creates issues of compatibility with converting back to midi:
since the cues will be represented as this tiny hard to see midi notes that are hard to select.
A default of 120 ticklength for regular targets would probably be good. 120 is the equivalent of a sixteenth note, and makes for good visibility in midi editors. In the event that a cue immediately following a cue happens before 120 ticks, this doesn't actually cause any issues with the game or in midi, afaik.