Circular-Studios / Spectral-Robot

Spectral Robot Task Force
http://circularstudios.com
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Implement gameplay UI overlay #46

Closed derrickhunt closed 9 years ago

derrickhunt commented 10 years ago
PxlBuzzard commented 10 years ago

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@ScrappyOrc created this, I'll make a checklist in the top post for stuff to add / improve.

ScrappyOrc commented 10 years ago

What do you mean by pop-up damage values next to units?

ScrappyOrc commented 10 years ago

Another thing to add to the checklist would be to make icons for the abilities.

PxlBuzzard commented 10 years ago

I have commissioned a professional artist to create a mockup of "pop-up damage values".

damage

derrickhunt commented 10 years ago

Can this be closed? We have the foundation at this point.

ColdenCullen commented 10 years ago

I don't think so. It's definitely not production ready yet.

derrickhunt commented 10 years ago

True, the but the issue says "implement" which I would argue we did / we have something we can build on at this point. Not saying it's finished--not even close. But this is a pretty vague issue.

ColdenCullen commented 10 years ago

I suppose, but I tend to think that "implement" means finish, which we have not done.

derrickhunt commented 10 years ago

@PxlBuzzard what do you think?

Absolutely the UI isn't done, but if we close this vague issue we can open more helpful and specific issues for the UI (instead of the checklist in here). Either way works I suppose.

ColdenCullen commented 10 years ago

Why not have both? We could have more specific UI issues, and then close this one once they're all closed and the UI is done.

derrickhunt commented 10 years ago

I like that. We can keep this one without a milestone and build issues for specific milestones from the checklist. We have a similar set up with the PR issue as well.

PxlBuzzard commented 9 years ago

@ScrappyOrc did a good job updating the UI for the final demo of the semester. We can actually click on the UI now! There are health bars that animate, unit and ability selection, and a turn and kill counter.