Open sumeetK opened 6 months ago
In Addition
Asset validation failed Invalid Bundle. The bundle AppProject.app/Frameworks/ADEUMInstrumentation.framework does not support the minimum OS Version specified in the Info.plist. (ID: a06010d1-b5e8-4800-bb18-f833bcefbe99)
Hi, I would also like this to be addressed. It seems like it is an issue when building with Xcode 15.3
If it's not fixed we will be forced to remove this SDK.
having same issue also with XCode 15.4, any workaround besides XCode 15.2 ? @ManoharaReddyP can you assist here ? is there a way to open a ticket ?
Hi @ababeel , @bon-dan ,
Issue is identified and fix for the same will be available in the next release for the Swift Package manager. You will not see same issue in cocopods distribution please try the same.
Hi @ababeel , @bon-dan ,
Issue is identified and fix for the same will be available in the next release for the Swift Package manager. You will not see same issue in cocopods distribution please try the same.
@ManoharaReddyP when is the next release scheduled? we are not planning to integrate cocoapods just for this one library
Asset validation failed Invalid Signature. Code object is not signed at all. The file at path “AppProject.app/Frameworks/ADEUMInstrumentation.framework/Materials/xcode_build_dsym_upload.sh” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target