Cities2Modding / Gooee

Gooee is a UI framework for Cities Skylines 2
GNU General Public License v3.0
3 stars 3 forks source link

System.NotSupportedException: The invoked member is not supported in a dynamic module. #9

Closed harryprogramer closed 5 months ago

harryprogramer commented 5 months ago

Game crash on startup Platform: Xbox Game Version: 1.1.0f1

[Message:   BepInEx] BepInEx 5.4.21.0 - Cities2 (25.03.2024 19:12:39)
[Info   :   BepInEx] Running under Unity v2022.3.7.9732149
[Info   :   BepInEx] CLR runtime version: 4.0.30319.42000
[Info   :   BepInEx] Supports SRE: True
[Info   :   BepInEx] System platform: Bits64, Windows
[Message:   BepInEx] Preloader started
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0]
[Info   :   BepInEx] 1 patcher plugin loaded
[Info   :   BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message:   BepInEx] Preloader finished
[Message:   BepInEx] Chainloader ready
[Message:   BepInEx] Chainloader started
[Info   :   BepInEx] 20 plugins to load
[Info   :   BepInEx] Loading [BetterPedestrianPathfind 0.0.1]
[Info   :BetterPedestrianPathfind] Plugin BetterPedestrianPathfind is loaded!
[Info   :   BepInEx] Loading [C2VM.CommonLibraries.LaneSystem 0.0.10]
[Info   :C2VM.CommonLibraries.LaneSystem] Plugin C2VM.CommonLibraries.LaneSystem 0.0.10+c65132761f18c8f44d992216ac9908e6dc563d5b is loaded!
[Info   :   BepInEx] Loading [C2VM.TrafficLightsEnhancement 0.2.18]
[Info   :C2VM.TrafficLightsEnhancement] Plugin C2VM.TrafficLightsEnhancement 0.2.18+c5e216b2ffcd13fd75160e8ebe58dc6f8e06d538 is loaded!
[Info   :   Console] Logs at C:/Users/szymo/AppData/LocalLow/Colossal Order/Cities Skylines II/Logs
[Info   :   BepInEx] Loading [Unified Icon Library 1.0.7]
[Error  : Unity Log] TypeLoadException: VTable setup of type UnifiedIconLibrary.Mod failed
Stack trace:
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()

[Info   :   BepInEx] Loading [ExtendedRadio 0.5.3]
[Info   :ExtendedRadio] Plugin ExtendedRadio is loaded!
[Info   :ExtendedRadio] Plugin ExtendedRadio made patches! Patched methods: 9
[Info   :ExtendedRadio] Patched method: Game.dll:Initialize
[Info   :ExtendedRadio] Patched method: Game.dll:InitializeThumbnails
[Info   :ExtendedRadio] Patched method: Game.dll:LoadRadio
[Info   :ExtendedRadio] Patched method: Game.dll:OnCreate
[Info   :ExtendedRadio] Patched method: Game.dll:SelectStation
[Info   :ExtendedRadio] Patched method: Colossal.IO.AssetDatabase.dll:LoadAsync
[Info   :ExtendedRadio] Patched method: Game.dll:GetPlaylistClips
[Info   :ExtendedRadio] Patched method: Game.dll:GetCommercialClips
[Info   :ExtendedRadio] Patched method: Game.dll:ShowPanel
[Info   :   BepInEx] Loading [ExtendedRoadUpgrades 1.3.2]
[Info   :ExtendedRoadUpgrades] Plugin ExtendedRoadUpgrades is loaded!
[Info   :ExtendedRoadUpgrades] Plugin ExtendedRoadUpgrades made patches! Patched methods: 4
[Info   :ExtendedRoadUpgrades] Patched method: Game.dll:Initialize
[Info   :ExtendedRoadUpgrades] Patched method: Game.dll:InitializeThumbnails
[Info   :ExtendedRoadUpgrades] Patched method: Colossal.IO.AssetDatabase.dll:.ctor
[Info   :ExtendedRoadUpgrades] Patched method: Game.dll:InitializeRaycast
[Info   :   BepInEx] Loading [Gooee 0.1.1.1]
[Info   :     Gooee] 
 @@@@@@@@   @@@@@@    @@@@@@   @@@@@@@@  @@@@@@@@  
@@@@@@@@@  @@@@@@@@  @@@@@@@@  @@@@@@@@  @@@@@@@@  
!@@        @@!  @@@  @@!  @@@  @@!       @@!       
!@!        !@!  @!@  !@!  @!@  !@!       !@!       
!@! @!@!@  @!@  !@!  @!@  !@!  @!!!:!    @!!!:!    
!!! !!@!!  !@!  !!!  !@!  !!!  !!!!!:    !!!!!:    
:!!   !!:  !!:  !!!  !!:  !!!  !!:       !!:       
:!:   !::  :!:  !:!  :!:  !:!  :!:       :!:       
 ::: ::::  ::::: ::  ::::: ::   :: ::::   :: ::::  
 :: :: :    : :  :    : :  :   : :: ::   : :: ::   

[Info   :     Gooee] Plugin Gooee is loaded! Patched methods: 5
[Info   :     Gooee] Patched method: Game.dll:Initialize
[Info   :     Gooee] Patched method: Game.dll:OnCreate
[Info   :     Gooee] Patched method: Game.dll:InitializeUI
[Info   :     Gooee] Patched method: Game.dll:Awake
[Info   :     Gooee] Patched method: Game.dll:.ctor
[Info   :   BepInEx] Loading [ExtendedTooltip 1.12.0]
[Info   :ExtendedTooltip] Plugin ExtendedTooltip is loaded! Patched methods 6
[Info   :ExtendedTooltip] Patched method: Game.dll:Initialize
[Info   :ExtendedTooltip] Patched method: Colossal.Localization.dll:SetActiveLocale
[Info   :ExtendedTooltip] Patched method: Game.dll:OnCreate
[Info   :ExtendedTooltip] Patched method: Game.dll:OnUpdate
[Info   :ExtendedTooltip] Patched method: Game.dll:OnCreate
[Info   :ExtendedTooltip] Patched method: Game.dll:OnUpdate
[Info   :   BepInEx] Loading [ExtraLandscapingTools 0.2.1]
[Info   :ExtraLandscapingTools] Plugin ExtraLandscapingTools is loaded!
[Info   :ExtraLandscapingTools] Plugin ExtraLandscapingTools made patches! Patched methods: 8
[Info   :ExtraLandscapingTools] Patched method: Game.dll:Initialize
[Info   :ExtraLandscapingTools] Patched method: Game.dll:InitializeThumbnails
[Info   :ExtraLandscapingTools] Patched method: Game.dll:Awake
[Info   :ExtraLandscapingTools] Patched method: Colossal.Localization.dll:AddLocale
[Info   :ExtraLandscapingTools] Patched method: Game.dll:OnCreate
[Info   :ExtraLandscapingTools] Patched method: Game.dll:OnToolChanged
[Info   :ExtraLandscapingTools] Patched method: Game.dll:OnCreate
[Info   :ExtraLandscapingTools] Patched method: Game.dll:AddPrefab
[Info   :   BepInEx] Loading [FindStuff 0.0.10]
[Info   : Unity Log] LandValueOverhaul not found. Patch original PropertyRenterSystem.
[Info   : FindStuff] 
 +-+-+-+-+ +-+-+-+-+-+
 |F|i|n|d| |S|t|u|f|f|
 +-+-+-+-+ +-+-+-+-+-+
[Info   : FindStuff] Plugin FindStuff is loaded! Patched methods: 3
[Info   : FindStuff] Patched method: Game.dll:Initialize
[Info   : FindStuff] Patched method: Game.dll:OnCreate
[Info   : FindStuff] Patched method: Game.dll:OnCreate
[Info   :   BepInEx] Loading [FirstPersonCamera 1.0.0]
[Info   :FirstPersonCamera] =================================================================
[Info   :FirstPersonCamera] FirstPersonCamera by Cities2Modding community.
[Info   :FirstPersonCamera] =================================================================
[Info   :FirstPersonCamera] Reddit link: https://www.reddit.com/r/cities2modding/
[Info   :FirstPersonCamera] Discord link: https://discord.gg/KGRNBbm5Fh
[Info   :FirstPersonCamera] Our mods are officially distributed via Thunderstore.io and https://github.com/Cities2Modding
[Info   :FirstPersonCamera] Example mod repository and modding info: https://github.com/optimus-code/Cities2Modding
[Info   :FirstPersonCamera] Thanks to Captain_Of_Coit, 89pleasure, Rebecca, optimus-code and the Cites2Modding community!
[Info   :FirstPersonCamera] =================================================================
[Info   :FirstPersonCamera] Plugin FirstPersonCamera is loaded! Patched methods: 4
[Info   :FirstPersonCamera] Patched method: Game.dll:OnGameLoadingComplete
[Info   :FirstPersonCamera] Patched method: Game.dll:OnUpdate
[Info   :FirstPersonCamera] Patched method: Game.dll:set_followedEntity
[Info   :FirstPersonCamera] Patched method: Game.dll:UpdateCamera
[Info   :   BepInEx] Loading [HookUIMod 1.1.0]
[Info   : HookUIMod] Plugin HookUIMod is loaded!
[Info   : Unity Log] Replacing string: /~UI~/GameUI with /~UI~/HookUI
[Info   : Unity Log] Replacing string: /~UI~/GameUI with /~UI~/HookUI
[Info   : HookUIMod] Plugin HookUIMod made patches! Patched methods: 3
[Info   : HookUIMod] Patched method: Game.dll:Initialize
[Info   : HookUIMod] Patched method: Game.dll:InitializeUI
[Info   : HookUIMod] Patched method: Game.dll:Awake
[Info   : Unity Log] HookUI VersionCheck
[Info   : Unity Log] 1.1.0f1
[Info   : Unity Log] Passed version check
[Info   : Unity Log] Passed hash checks
[Info   :   BepInEx] Loading [RealEco 0.6.1]
[Info   :   RealEco] Plugin RealEco is loaded!
[Info   :   RealEco] Plugin RealEco made patches! Patched methods: 14
[Info   :   RealEco] Patched method: Game.dll:Initialize
[Info   :   RealEco] Patched method: Game.dll:AddPrefab
[Info   :   RealEco] Patched method: Game.dll:OnCreate
[Info   :   RealEco] Patched method: Game.dll:OnDestroy
[Info   :   RealEco] Patched method: Game.dll:OnUpdate
[Info   :   RealEco] Patched method: Game.dll:OnCreateForCompiler
[Info   :   RealEco] Patched method: Game.dll:UpdateZoneInfo
[Info   :   RealEco] Patched method: Game.dll:UpdateStorageInfo
[Info   :   RealEco] Patched method: Game.dll:PrintCompanyDebug
[Info   :   RealEco] Patched method: Game.dll:OnUpdate
[Info   :   RealEco] Patched method: Game.dll:OnUpdate
[Info   :   RealEco] Patched method: Game.dll:InitializeMods
[Info   :   RealEco] Patched method: Game.dll:AddPrefabsTo
[Info   :   RealEco] Patched method: Game.dll:OnUpdate
[Info   :   BepInEx] Loading [RealisticDensity 0.14.1]
[Info   :   BepInEx] Loading [RealPop 0.9.0]
[Info   :   RealPop] Plugin RealPop is loaded!
[Info   :   RealPop] Plugin RealPop made patches! Patched methods: 10
[Info   :   RealPop] Patched method: Game.dll:Initialize
[Info   :   RealPop] Patched method: Game.dll:AddPrefab
[Info   :   RealPop] Patched method: Game.dll:OnUpdate
[Info   :   RealPop] Patched method: Game.dll:OnUpdate
[Info   :   RealPop] Patched method: Game.dll:OnUpdate
[Info   :   RealPop] Patched method: Game.dll:OnUpdate
[Info   :   RealPop] Patched method: Game.dll:OnUpdate
[Info   :   RealPop] Patched method: Game.dll:OnUpdate
[Info   :   RealPop] Patched method: Game.dll:OnUpdate
[Info   :   RealPop] Patched method: Game.dll:OnUpdate
[Info   :   BepInEx] Loading [SignatureFix 1.1.0]
[Info   :SignatureFix] Plugin SignatureFix is loaded!
[Info   :SignatureFix] Plugin SignatureFix made patches! Patched methods: 1
[Info   :SignatureFix] Patched method: Game.dll:AddPrefab
[Info   :   BepInEx] Loading [ThrowBackNetwork2010s 0.1.0]
[Info   :ThrowBackNetwork2010s] Plugin ThrowBackNetwork2010s is loaded!
[Info   :ThrowBackNetwork2010s] Plugin ThrowBackNetwork2010s made patches! Patched methods: 1
[Info   :ThrowBackNetwork2010s] Patched method: Game.dll:InitializeThumbnails
[Info   :   BepInEx] Loading [ThrowBackNetwork90s 0.1.0]
[Info   :ThrowBackNetwork90s] Plugin ThrowBackNetwork90s is loaded!
[Info   :ThrowBackNetwork90s] Plugin ThrowBackNetwork90s made patches! Patched methods: 1
[Info   :ThrowBackNetwork90s] Patched method: Game.dll:InitializeThumbnails
[Info   :   BepInEx] Loading [Abandoned Building Remover 0.0.1]
[Info   :Abandoned Building Remover] Plugin AbandonedBuildingRemover 0.0.1 is loaded! Patched methods: 1
[Info   :Abandoned Building Remover] Patched method: Game.dll:OnCreate
[Info   :   BepInEx] Loading [SchoolCapacityBalancer 0.1.2]
[Info   :SchoolCapacityBalancer] Plugin SchoolCapacityBalancer 0.1.2 is loaded! Patched methods: 1
[Info   :SchoolCapacityBalancer] Patched method: Game.dll:AddPrefab
[Message:   BepInEx] Chainloader startup complete
[Info   : Unity Log] Game version: 1.1.0f1 (292.26494) [5402.24215]
[Info   : Unity Log] Type: Desktop
OS: Windows 10  (10.0.19045) 64bit
System memory: 15,821 GB
Graphics device: NVIDIA GeForce RTX 3060 Ti (Version: Direct3D 11.0 [level 11.1])
Graphics memory: 7,836 GB
Max texture size: 16384
Shader level: 50
3D textures: True
Shadows: True
Compute: True
CPU: 11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz
Core count: 16
Platform: WindowsPlayer
Screen resolution: 1920x1080x144
Window resolution: 1920x1080
DPI: 96
Rendering Threading Mode: LegacyJobified
CLR: 4.0.30319.42000
Modding runtime: BepInEx 5.4.21.0
Scripting runtime: Mono 6.13.0 (Visual Studio built mono)
[Warning: Unity Log] [Discord] [WARN]  Could not initialize Discord Discord.ResultException: InternalError
  at Discord.Discord..ctor (System.Int64 clientId, System.UInt64 flags) [0x00327] in <9b286750e7a040aab14f8e389c485124>:0 
  at Colossal.PSI.Discord.DiscordRichPresence.Initialize (System.Threading.CancellationToken token) [0x00020] in <4c80527bc9a24b12bf71b1a1b7c34444>:0 
[Debug  :ExtendedRoadUpgrades] LocaleData[en-US] 17549 entries, 252 indexCounts
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel]
[Debug  :ExtendedRoadUpgrades] LocaleData[en-US] 17557 entries, 252 indexCounts
[Debug  :ExtendedRoadUpgrades] LocaleData[de-DE] 17549 entries, 252 indexCounts
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel]
[Debug  :ExtendedRoadUpgrades] LocaleData[de-DE] 17557 entries, 252 indexCounts
[Debug  :ExtendedRoadUpgrades] LocaleData[es-ES] 17549 entries, 252 indexCounts
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel]
[Debug  :ExtendedRoadUpgrades] LocaleData[es-ES] 17557 entries, 252 indexCounts
[Debug  :ExtendedRoadUpgrades] LocaleData[fr-FR] 17549 entries, 252 indexCounts
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel]
[Debug  :ExtendedRoadUpgrades] LocaleData[fr-FR] 17557 entries, 252 indexCounts
[Debug  :ExtendedRoadUpgrades] LocaleData[it-IT] 17549 entries, 252 indexCounts
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel]
[Debug  :ExtendedRoadUpgrades] LocaleData[it-IT] 17557 entries, 252 indexCounts
[Debug  :ExtendedRoadUpgrades] LocaleData[ja-JP] 17549 entries, 252 indexCounts
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel]
[Debug  :ExtendedRoadUpgrades] LocaleData[ja-JP] 17557 entries, 252 indexCounts
[Debug  :ExtendedRoadUpgrades] LocaleData[ko-KR] 17549 entries, 252 indexCounts
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel]
[Debug  :ExtendedRoadUpgrades] LocaleData[ko-KR] 17557 entries, 252 indexCounts
[Debug  :ExtendedRoadUpgrades] LocaleData[pl-PL] 17549 entries, 252 indexCounts
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel]
[Debug  :ExtendedRoadUpgrades] LocaleData[pl-PL] 17557 entries, 252 indexCounts
[Debug  :ExtendedRoadUpgrades] LocaleData[pt-BR] 17549 entries, 252 indexCounts
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel]
[Debug  :ExtendedRoadUpgrades] LocaleData[pt-BR] 17557 entries, 252 indexCounts
[Debug  :ExtendedRoadUpgrades] LocaleData[ru-RU] 17549 entries, 252 indexCounts
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel]
[Debug  :ExtendedRoadUpgrades] LocaleData[ru-RU] 17557 entries, 252 indexCounts
[Debug  :ExtendedRoadUpgrades] LocaleData[zh-HANS] 17549 entries, 252 indexCounts
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel]
[Debug  :ExtendedRoadUpgrades] LocaleData[zh-HANS] 17557 entries, 252 indexCounts
[Debug  :ExtendedRoadUpgrades] LocaleData[zh-HANT] 17549 entries, 252 indexCounts
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel]
[Debug  :ExtendedRoadUpgrades] LocaleData[zh-HANT] 17557 entries, 252 indexCounts
[Error  : Unity Log] NotSupportedException: The invoked member is not supported in a dynamic module.
Stack trace:
System.Reflection.Emit.AssemblyBuilder.get_Location () (at <b89873cb176e44a995a4781c7487d410>:0)
Gooee.Injection.ResourceInjector+<>c.<IsHookUILoaded>b__36_0 (System.Reflection.Assembly a) (at <be618e1f0a134cb8b35c7fd5f1a3aa2f>:0)
System.Linq.Enumerable.Count[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <f3cb625e9a3f437991ebaf58a99c81f7>:0)
Gooee.Injection.ResourceInjector.IsHookUILoaded () (at <be618e1f0a134cb8b35c7fd5f1a3aa2f>:0)
Gooee.Patches.UIPatches.GameResourceRequestDataPrefix (System.UInt32& id, System.String& uri, cohtml.Net.IResourceResponse& response) (at <be618e1f0a134cb8b35c7fd5f1a3aa2f>:0)
(wrapper dynamic-method) Game.UI.GameUIResourceHandler+GameResourceRequestData.DMD<Game.UI.GameUIResourceHandler+GameResourceRequestData::.ctor>(Game.UI.GameUIResourceHandler/GameResourceRequestData,uint,string,cohtml.Net.IResourceResponse)
Game.UI.GameUIResourceHandler.OnResourceRequest (cohtml.Net.IResourceRequest request, cohtml.Net.IResourceResponse response) (at <c2ceedce7a434e3f9d32d52b09376e62>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Game.UI.GameUIResourceHandler:OnResourceRequest(IResourceRequest, IResourceResponse)
cohtml.Net.ResourceHandler:SwigDirectorOnResourceRequest(IntPtr, IntPtr)
cohtml.Net.cohtmlNativePINVOKE:View_LoadURL(HandleRef, String)
cohtml.Net.View:LoadURL(String)
Colossal.UI.UIView:set_url(String)
Colossal.UI.UISystem:CreateView(String, Settings, Camera)
Game.SceneFlow.UserInterface:.ctor(String, LocalizationManager, UISystem)
Game.SceneFlow.GameManager:DMD<Game.SceneFlow.GameManager::InitializeUI>(GameManager)
Game.SceneFlow.<Initialize>d__60:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
Colossal.IO.AssetDatabase.<CacheAssets>d__79:MoveNext()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

[Warning: Unity Log] [UI] [WARN]  ResourceRequestJob | Failed loading resource: coui://GameUI/index.html
[Info   :     Gooee] Setup resource handler for Gooee.
[Error  : Unity Log] [SceneFlow] [FATAL]  The invoked member is not supported in a dynamic module. System.NotSupportedException: The invoked member is not supported in a dynamic module.
  at System.Reflection.Emit.AssemblyBuilder.get_Location () [0x00006] in <b89873cb176e44a995a4781c7487d410>:0 
  at Gooee.Injection.ResourceInjector+<>c.<IsHookUILoaded>b__36_0 (System.Reflection.Assembly a) [0x00000] in <be618e1f0a134cb8b35c7fd5f1a3aa2f>:0 
  at System.Linq.Enumerable.Count[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002e] in <f3cb625e9a3f437991ebaf58a99c81f7>:0 
  at Gooee.Injection.ResourceInjector.IsHookUILoaded () [0x00038] in <be618e1f0a134cb8b35c7fd5f1a3aa2f>:0 
  at Gooee.Patches.UIPatches+GameManager_InitializeUIPatch.Postfix (Game.SceneFlow.GameManager __instance) [0x00000] in <be618e1f0a134cb8b35c7fd5f1a3aa2f>:0 
  at (wrapper dynamic-method) Game.SceneFlow.GameManager.DMD<Game.SceneFlow.GameManager::InitializeUI>(Game.SceneFlow.GameManager)
  at Game.SceneFlow.GameManager.Initialize () [0x001d6] in <c2ceedce7a434e3f9d32d52b09376e62>:0 
[Debug  :ExtendedRoadUpgrades] LocaleData[en-US] 10 entries, 0 indexCounts
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel]
[Debug  :ExtendedRoadUpgrades] LocaleData[en-US] 10 entries, 0 indexCounts
[Debug  :ExtendedRoadUpgrades] LocaleData[en-US] 10 entries, 0 indexCounts
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel]
[Debug  :ExtendedRoadUpgrades] LocaleData[en-US] 10 entries, 0 indexCounts
[Error  : Unity Log] IOException: Sharing violation on path C:\Users\szymo\AppData\LocalLow\Colossal Order\Cities Skylines II\Logs\Modding.log
Stack trace:
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <b89873cb176e44a995a4781c7487d410>:0)
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) (at <b89873cb176e44a995a4781c7487d410>:0)
(wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
System.IO.File.ReadAllBytes (System.String path) (at <b89873cb176e44a995a4781c7487d410>:0)
Backtrace.Unity.Model.BacktraceHttpClient.AddAttachmentToFormData (System.Collections.Generic.List`1[T] formData, System.Collections.Generic.IEnumerable`1[T] attachments) (at <9eef9ae010ff4bebb62f9600f12fe719>:0)
Backtrace.Unity.Model.BacktraceHttpClient.CreateJsonFormData (System.Byte[] json, System.Collections.Generic.IEnumerable`1[T] attachments, System.Collections.Generic.IDictionary`2[TKey,TValue] attributes) (at <9eef9ae010ff4bebb62f9600f12fe719>:0)
Backtrace.Unity.Model.BacktraceHttpClient.Post (System.String submissionUrl, System.String json, System.Collections.Generic.IEnumerable`1[T] attachments, System.Collections.Generic.IDictionary`2[TKey,TValue] attributes) (at <9eef9ae010ff4bebb62f9600f12fe719>:0)
Backtrace.Unity.Services.BacktraceApi+<Send>d__27.MoveNext () (at <9eef9ae010ff4bebb62f9600f12fe719>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <a8fc136049044b19982b5abcb6f6b426>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Backtrace.Unity.<CollectDataAndSend>d__87:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] [UI] [ERROR]  Toolchain state query failed System.OperationCanceledException: Command execution canceled. Process (vswhere.exe#1560) was forcefully terminated.
  at CliWrap.Utils.Extensions.CancellationTokenExtensions.ThrowIfCancellationRequested (System.Threading.CancellationToken cancellationToken, System.String message) [0x00011] in <cc4f641dd38d4564a4c47a4715f63175>:0 
  at CliWrap.Command.ExecuteAsync (CliWrap.Utils.ProcessEx process, System.Threading.CancellationToken forcefulCancellationToken, System.Threading.CancellationToken gracefulCancellationToken) [0x002d5] in <cc4f641dd38d4564a4c47a4715f63175>:0 
  at CliWrap.Command.ExecuteAsync (CliWrap.Utils.ProcessEx process, System.Threading.CancellationToken forcefulCancellationToken, System.Threading.CancellationToken gracefulCancellationToken) [0x00464] in <cc4f641dd38d4564a4c47a4715f63175>:0 
  at CliWrap.Command.ExecuteAsync (CliWrap.Utils.ProcessEx process, System.Threading.CancellationToken forcefulCancellationToken, System.Threading.CancellationToken gracefulCancellationToken) [0x0053d] in <cc4f641dd38d4564a4c47a4715f63175>:0 
  at Game.Modding.Toolchain.Dependencies.VisualStudioDependency.QueryVsWhere (System.Threading.CancellationToken token, System.String arguments) [0x00100] in <c2ceedce7a434e3f9d32d52b09376e62>:0 
  at Game.Modding.Toolchain.Dependencies.VisualStudioDependency.GetIDEVersion (System.Threading.CancellationToken token, System.String arguments) [0x00066] in <c2ceedce7a434e3f9d32d52b09376e62>:0 
  at Game.Modding.Toolchain.Dependencies.BaseIDEDependency.GetVersion (System.Threading.CancellationToken token) [0x0007f] in <c2ceedce7a434e3f9d32d52b09376e62>:0 
  at Game.Modding.Toolchain.Dependencies.BaseIDEDependency.IsInstalled (System.Threading.CancellationToken token) [0x00072] in <c2ceedce7a434e3f9d32d52b09376e62>:0 
  at Game.Modding.Toolchain.IToolchainDependency.Refresh (Game.Modding.Toolchain.IToolchainDependency dependency, System.Threading.CancellationToken token) [0x00088] in <c2ceedce7a434e3f9d32d52b09376e62>:0 
  at Game.Modding.Toolchain.Dependencies.CombinedDependency.GetCombinedResult (Game.Modding.Toolchain.Dependencies.CombinedDependency+CombineType combineType, System.Threading.CancellationToken token, System.Func`3[T1,T2,TResult] getTaskPredicate) [0x002b8] in <c2ceedce7a434e3f9d32d52b09376e62>:0 
  at Game.Modding.Toolchain.Dependencies.CombinedDependency.Refresh (System.Threading.CancellationToken token) [0x00092] in <c2ceedce7a434e3f9d32d52b09376e62>:0 
  at Game.Modding.Toolchain.ToolchainDependencyManager.GetDeploymentState (System.Threading.CancellationToken token, System.Boolean forceRefresh, System.Boolean throwException) [0x0018f] in <c2ceedce7a434e3f9d32d52b09376e62>:0 
  at Game.Modding.Toolchain.ToolchainDependencyManager.<GetCurrentState>b__23_0 () [0x0006e] in <c2ceedce7a434e3f9d32d52b09376e62>:0 
  at Game.Modding.Toolchain.ToolchainDependencyManager.GetCurrentState () [0x00070] in <c2ceedce7a434e3f9d32d52b09376e62>:0 
  at Game.UI.Menu.OptionsUISystem.QueryToolchainState () [0x00062] in <c2ceedce7a434e3f9d32d52b09376e62>:0 
[Info   : Unity Log] Game terminated successfully
optimus-code commented 5 months ago

This is an old version that was not compatible with PDX Mods patch release and later fixed.