Closed harryprogramer closed 5 months ago
Game crash on startup Platform: Xbox Game Version: 1.1.0f1
[Message: BepInEx] BepInEx 5.4.21.0 - Cities2 (25.03.2024 19:12:39) [Info : BepInEx] Running under Unity v2022.3.7.9732149 [Info : BepInEx] CLR runtime version: 4.0.30319.42000 [Info : BepInEx] Supports SRE: True [Info : BepInEx] System platform: Bits64, Windows [Message: BepInEx] Preloader started [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0] [Info : BepInEx] 1 patcher plugin loaded [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader] [Message: BepInEx] Preloader finished [Message: BepInEx] Chainloader ready [Message: BepInEx] Chainloader started [Info : BepInEx] 20 plugins to load [Info : BepInEx] Loading [BetterPedestrianPathfind 0.0.1] [Info :BetterPedestrianPathfind] Plugin BetterPedestrianPathfind is loaded! [Info : BepInEx] Loading [C2VM.CommonLibraries.LaneSystem 0.0.10] [Info :C2VM.CommonLibraries.LaneSystem] Plugin C2VM.CommonLibraries.LaneSystem 0.0.10+c65132761f18c8f44d992216ac9908e6dc563d5b is loaded! [Info : BepInEx] Loading [C2VM.TrafficLightsEnhancement 0.2.18] [Info :C2VM.TrafficLightsEnhancement] Plugin C2VM.TrafficLightsEnhancement 0.2.18+c5e216b2ffcd13fd75160e8ebe58dc6f8e06d538 is loaded! [Info : Console] Logs at C:/Users/szymo/AppData/LocalLow/Colossal Order/Cities Skylines II/Logs [Info : BepInEx] Loading [Unified Icon Library 1.0.7] [Error : Unity Log] TypeLoadException: VTable setup of type UnifiedIconLibrary.Mod failed Stack trace: UnityEngine.DebugLogHandler:LogException(Exception, Object) Colossal.Logging.CustomLogHandler:LogException(Exception, Object) UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable() [Info : BepInEx] Loading [ExtendedRadio 0.5.3] [Info :ExtendedRadio] Plugin ExtendedRadio is loaded! [Info :ExtendedRadio] Plugin ExtendedRadio made patches! Patched methods: 9 [Info :ExtendedRadio] Patched method: Game.dll:Initialize [Info :ExtendedRadio] Patched method: Game.dll:InitializeThumbnails [Info :ExtendedRadio] Patched method: Game.dll:LoadRadio [Info :ExtendedRadio] Patched method: Game.dll:OnCreate [Info :ExtendedRadio] Patched method: Game.dll:SelectStation [Info :ExtendedRadio] Patched method: Colossal.IO.AssetDatabase.dll:LoadAsync [Info :ExtendedRadio] Patched method: Game.dll:GetPlaylistClips [Info :ExtendedRadio] Patched method: Game.dll:GetCommercialClips [Info :ExtendedRadio] Patched method: Game.dll:ShowPanel [Info : BepInEx] Loading [ExtendedRoadUpgrades 1.3.2] [Info :ExtendedRoadUpgrades] Plugin ExtendedRoadUpgrades is loaded! [Info :ExtendedRoadUpgrades] Plugin ExtendedRoadUpgrades made patches! Patched methods: 4 [Info :ExtendedRoadUpgrades] Patched method: Game.dll:Initialize [Info :ExtendedRoadUpgrades] Patched method: Game.dll:InitializeThumbnails [Info :ExtendedRoadUpgrades] Patched method: Colossal.IO.AssetDatabase.dll:.ctor [Info :ExtendedRoadUpgrades] Patched method: Game.dll:InitializeRaycast [Info : BepInEx] Loading [Gooee 0.1.1.1] [Info : Gooee] @@@@@@@@ @@@@@@ @@@@@@ @@@@@@@@ @@@@@@@@ @@@@@@@@@ @@@@@@@@ @@@@@@@@ @@@@@@@@ @@@@@@@@ !@@ @@! @@@ @@! @@@ @@! @@! !@! !@! @!@ !@! @!@ !@! !@! !@! @!@!@ @!@ !@! @!@ !@! @!!!:! @!!!:! !!! !!@!! !@! !!! !@! !!! !!!!!: !!!!!: :!! !!: !!: !!! !!: !!! !!: !!: :!: !:: :!: !:! :!: !:! :!: :!: ::: :::: ::::: :: ::::: :: :: :::: :: :::: :: :: : : : : : : : : :: :: : :: :: [Info : Gooee] Plugin Gooee is loaded! Patched methods: 5 [Info : Gooee] Patched method: Game.dll:Initialize [Info : Gooee] Patched method: Game.dll:OnCreate [Info : Gooee] Patched method: Game.dll:InitializeUI [Info : Gooee] Patched method: Game.dll:Awake [Info : Gooee] Patched method: Game.dll:.ctor [Info : BepInEx] Loading [ExtendedTooltip 1.12.0] [Info :ExtendedTooltip] Plugin ExtendedTooltip is loaded! Patched methods 6 [Info :ExtendedTooltip] Patched method: Game.dll:Initialize [Info :ExtendedTooltip] Patched method: Colossal.Localization.dll:SetActiveLocale [Info :ExtendedTooltip] Patched method: Game.dll:OnCreate [Info :ExtendedTooltip] Patched method: Game.dll:OnUpdate [Info :ExtendedTooltip] Patched method: Game.dll:OnCreate [Info :ExtendedTooltip] Patched method: Game.dll:OnUpdate [Info : BepInEx] Loading [ExtraLandscapingTools 0.2.1] [Info :ExtraLandscapingTools] Plugin ExtraLandscapingTools is loaded! [Info :ExtraLandscapingTools] Plugin ExtraLandscapingTools made patches! Patched methods: 8 [Info :ExtraLandscapingTools] Patched method: Game.dll:Initialize [Info :ExtraLandscapingTools] Patched method: Game.dll:InitializeThumbnails [Info :ExtraLandscapingTools] Patched method: Game.dll:Awake [Info :ExtraLandscapingTools] Patched method: Colossal.Localization.dll:AddLocale [Info :ExtraLandscapingTools] Patched method: Game.dll:OnCreate [Info :ExtraLandscapingTools] Patched method: Game.dll:OnToolChanged [Info :ExtraLandscapingTools] Patched method: Game.dll:OnCreate [Info :ExtraLandscapingTools] Patched method: Game.dll:AddPrefab [Info : BepInEx] Loading [FindStuff 0.0.10] [Info : Unity Log] LandValueOverhaul not found. Patch original PropertyRenterSystem. [Info : FindStuff] +-+-+-+-+ +-+-+-+-+-+ |F|i|n|d| |S|t|u|f|f| +-+-+-+-+ +-+-+-+-+-+ [Info : FindStuff] Plugin FindStuff is loaded! Patched methods: 3 [Info : FindStuff] Patched method: Game.dll:Initialize [Info : FindStuff] Patched method: Game.dll:OnCreate [Info : FindStuff] Patched method: Game.dll:OnCreate [Info : BepInEx] Loading [FirstPersonCamera 1.0.0] [Info :FirstPersonCamera] ================================================================= [Info :FirstPersonCamera] FirstPersonCamera by Cities2Modding community. [Info :FirstPersonCamera] ================================================================= [Info :FirstPersonCamera] Reddit link: https://www.reddit.com/r/cities2modding/ [Info :FirstPersonCamera] Discord link: https://discord.gg/KGRNBbm5Fh [Info :FirstPersonCamera] Our mods are officially distributed via Thunderstore.io and https://github.com/Cities2Modding [Info :FirstPersonCamera] Example mod repository and modding info: https://github.com/optimus-code/Cities2Modding [Info :FirstPersonCamera] Thanks to Captain_Of_Coit, 89pleasure, Rebecca, optimus-code and the Cites2Modding community! [Info :FirstPersonCamera] ================================================================= [Info :FirstPersonCamera] Plugin FirstPersonCamera is loaded! Patched methods: 4 [Info :FirstPersonCamera] Patched method: Game.dll:OnGameLoadingComplete [Info :FirstPersonCamera] Patched method: Game.dll:OnUpdate [Info :FirstPersonCamera] Patched method: Game.dll:set_followedEntity [Info :FirstPersonCamera] Patched method: Game.dll:UpdateCamera [Info : BepInEx] Loading [HookUIMod 1.1.0] [Info : HookUIMod] Plugin HookUIMod is loaded! [Info : Unity Log] Replacing string: /~UI~/GameUI with /~UI~/HookUI [Info : Unity Log] Replacing string: /~UI~/GameUI with /~UI~/HookUI [Info : HookUIMod] Plugin HookUIMod made patches! Patched methods: 3 [Info : HookUIMod] Patched method: Game.dll:Initialize [Info : HookUIMod] Patched method: Game.dll:InitializeUI [Info : HookUIMod] Patched method: Game.dll:Awake [Info : Unity Log] HookUI VersionCheck [Info : Unity Log] 1.1.0f1 [Info : Unity Log] Passed version check [Info : Unity Log] Passed hash checks [Info : BepInEx] Loading [RealEco 0.6.1] [Info : RealEco] Plugin RealEco is loaded! [Info : RealEco] Plugin RealEco made patches! Patched methods: 14 [Info : RealEco] Patched method: Game.dll:Initialize [Info : RealEco] Patched method: Game.dll:AddPrefab [Info : RealEco] Patched method: Game.dll:OnCreate [Info : RealEco] Patched method: Game.dll:OnDestroy [Info : RealEco] Patched method: Game.dll:OnUpdate [Info : RealEco] Patched method: Game.dll:OnCreateForCompiler [Info : RealEco] Patched method: Game.dll:UpdateZoneInfo [Info : RealEco] Patched method: Game.dll:UpdateStorageInfo [Info : RealEco] Patched method: Game.dll:PrintCompanyDebug [Info : RealEco] Patched method: Game.dll:OnUpdate [Info : RealEco] Patched method: Game.dll:OnUpdate [Info : RealEco] Patched method: Game.dll:InitializeMods [Info : RealEco] Patched method: Game.dll:AddPrefabsTo [Info : RealEco] Patched method: Game.dll:OnUpdate [Info : BepInEx] Loading [RealisticDensity 0.14.1] [Info : BepInEx] Loading [RealPop 0.9.0] [Info : RealPop] Plugin RealPop is loaded! [Info : RealPop] Plugin RealPop made patches! Patched methods: 10 [Info : RealPop] Patched method: Game.dll:Initialize [Info : RealPop] Patched method: Game.dll:AddPrefab [Info : RealPop] Patched method: Game.dll:OnUpdate [Info : RealPop] Patched method: Game.dll:OnUpdate [Info : RealPop] Patched method: Game.dll:OnUpdate [Info : RealPop] Patched method: Game.dll:OnUpdate [Info : RealPop] Patched method: Game.dll:OnUpdate [Info : RealPop] Patched method: Game.dll:OnUpdate [Info : RealPop] Patched method: Game.dll:OnUpdate [Info : RealPop] Patched method: Game.dll:OnUpdate [Info : BepInEx] Loading [SignatureFix 1.1.0] [Info :SignatureFix] Plugin SignatureFix is loaded! [Info :SignatureFix] Plugin SignatureFix made patches! Patched methods: 1 [Info :SignatureFix] Patched method: Game.dll:AddPrefab [Info : BepInEx] Loading [ThrowBackNetwork2010s 0.1.0] [Info :ThrowBackNetwork2010s] Plugin ThrowBackNetwork2010s is loaded! [Info :ThrowBackNetwork2010s] Plugin ThrowBackNetwork2010s made patches! Patched methods: 1 [Info :ThrowBackNetwork2010s] Patched method: Game.dll:InitializeThumbnails [Info : BepInEx] Loading [ThrowBackNetwork90s 0.1.0] [Info :ThrowBackNetwork90s] Plugin ThrowBackNetwork90s is loaded! [Info :ThrowBackNetwork90s] Plugin ThrowBackNetwork90s made patches! Patched methods: 1 [Info :ThrowBackNetwork90s] Patched method: Game.dll:InitializeThumbnails [Info : BepInEx] Loading [Abandoned Building Remover 0.0.1] [Info :Abandoned Building Remover] Plugin AbandonedBuildingRemover 0.0.1 is loaded! Patched methods: 1 [Info :Abandoned Building Remover] Patched method: Game.dll:OnCreate [Info : BepInEx] Loading [SchoolCapacityBalancer 0.1.2] [Info :SchoolCapacityBalancer] Plugin SchoolCapacityBalancer 0.1.2 is loaded! Patched methods: 1 [Info :SchoolCapacityBalancer] Patched method: Game.dll:AddPrefab [Message: BepInEx] Chainloader startup complete [Info : Unity Log] Game version: 1.1.0f1 (292.26494) [5402.24215] [Info : Unity Log] Type: Desktop OS: Windows 10 (10.0.19045) 64bit System memory: 15,821 GB Graphics device: NVIDIA GeForce RTX 3060 Ti (Version: Direct3D 11.0 [level 11.1]) Graphics memory: 7,836 GB Max texture size: 16384 Shader level: 50 3D textures: True Shadows: True Compute: True CPU: 11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz Core count: 16 Platform: WindowsPlayer Screen resolution: 1920x1080x144 Window resolution: 1920x1080 DPI: 96 Rendering Threading Mode: LegacyJobified CLR: 4.0.30319.42000 Modding runtime: BepInEx 5.4.21.0 Scripting runtime: Mono 6.13.0 (Visual Studio built mono) [Warning: Unity Log] [Discord] [WARN] Could not initialize Discord Discord.ResultException: InternalError at Discord.Discord..ctor (System.Int64 clientId, System.UInt64 flags) [0x00327] in <9b286750e7a040aab14f8e389c485124>:0 at Colossal.PSI.Discord.DiscordRichPresence.Initialize (System.Threading.CancellationToken token) [0x00020] in <4c80527bc9a24b12bf71b1a1b7c34444>:0 [Debug :ExtendedRoadUpgrades] LocaleData[en-US] 17549 entries, 252 indexCounts [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel] [Debug :ExtendedRoadUpgrades] LocaleData[en-US] 17557 entries, 252 indexCounts [Debug :ExtendedRoadUpgrades] LocaleData[de-DE] 17549 entries, 252 indexCounts [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel] [Debug :ExtendedRoadUpgrades] LocaleData[de-DE] 17557 entries, 252 indexCounts [Debug :ExtendedRoadUpgrades] LocaleData[es-ES] 17549 entries, 252 indexCounts [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel] [Debug :ExtendedRoadUpgrades] LocaleData[es-ES] 17557 entries, 252 indexCounts [Debug :ExtendedRoadUpgrades] LocaleData[fr-FR] 17549 entries, 252 indexCounts [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel] [Debug :ExtendedRoadUpgrades] LocaleData[fr-FR] 17557 entries, 252 indexCounts [Debug :ExtendedRoadUpgrades] LocaleData[it-IT] 17549 entries, 252 indexCounts [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel] [Debug :ExtendedRoadUpgrades] LocaleData[it-IT] 17557 entries, 252 indexCounts [Debug :ExtendedRoadUpgrades] LocaleData[ja-JP] 17549 entries, 252 indexCounts [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel] [Debug :ExtendedRoadUpgrades] LocaleData[ja-JP] 17557 entries, 252 indexCounts [Debug :ExtendedRoadUpgrades] LocaleData[ko-KR] 17549 entries, 252 indexCounts [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel] [Debug :ExtendedRoadUpgrades] LocaleData[ko-KR] 17557 entries, 252 indexCounts [Debug :ExtendedRoadUpgrades] LocaleData[pl-PL] 17549 entries, 252 indexCounts [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel] [Debug :ExtendedRoadUpgrades] LocaleData[pl-PL] 17557 entries, 252 indexCounts [Debug :ExtendedRoadUpgrades] LocaleData[pt-BR] 17549 entries, 252 indexCounts [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel] [Debug :ExtendedRoadUpgrades] LocaleData[pt-BR] 17557 entries, 252 indexCounts [Debug :ExtendedRoadUpgrades] LocaleData[ru-RU] 17549 entries, 252 indexCounts [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel] [Debug :ExtendedRoadUpgrades] LocaleData[ru-RU] 17557 entries, 252 indexCounts [Debug :ExtendedRoadUpgrades] LocaleData[zh-HANS] 17549 entries, 252 indexCounts [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel] [Debug :ExtendedRoadUpgrades] LocaleData[zh-HANS] 17557 entries, 252 indexCounts [Debug :ExtendedRoadUpgrades] LocaleData[zh-HANT] 17549 entries, 252 indexCounts [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel] [Debug :ExtendedRoadUpgrades] LocaleData[zh-HANT] 17557 entries, 252 indexCounts [Error : Unity Log] NotSupportedException: The invoked member is not supported in a dynamic module. Stack trace: System.Reflection.Emit.AssemblyBuilder.get_Location () (at <b89873cb176e44a995a4781c7487d410>:0) Gooee.Injection.ResourceInjector+<>c.<IsHookUILoaded>b__36_0 (System.Reflection.Assembly a) (at <be618e1f0a134cb8b35c7fd5f1a3aa2f>:0) System.Linq.Enumerable.Count[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <f3cb625e9a3f437991ebaf58a99c81f7>:0) Gooee.Injection.ResourceInjector.IsHookUILoaded () (at <be618e1f0a134cb8b35c7fd5f1a3aa2f>:0) Gooee.Patches.UIPatches.GameResourceRequestDataPrefix (System.UInt32& id, System.String& uri, cohtml.Net.IResourceResponse& response) (at <be618e1f0a134cb8b35c7fd5f1a3aa2f>:0) (wrapper dynamic-method) Game.UI.GameUIResourceHandler+GameResourceRequestData.DMD<Game.UI.GameUIResourceHandler+GameResourceRequestData::.ctor>(Game.UI.GameUIResourceHandler/GameResourceRequestData,uint,string,cohtml.Net.IResourceResponse) Game.UI.GameUIResourceHandler.OnResourceRequest (cohtml.Net.IResourceRequest request, cohtml.Net.IResourceResponse response) (at <c2ceedce7a434e3f9d32d52b09376e62>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) Colossal.Logging.CustomLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game.UI.GameUIResourceHandler:OnResourceRequest(IResourceRequest, IResourceResponse) cohtml.Net.ResourceHandler:SwigDirectorOnResourceRequest(IntPtr, IntPtr) cohtml.Net.cohtmlNativePINVOKE:View_LoadURL(HandleRef, String) cohtml.Net.View:LoadURL(String) Colossal.UI.UIView:set_url(String) Colossal.UI.UISystem:CreateView(String, Settings, Camera) Game.SceneFlow.UserInterface:.ctor(String, LocalizationManager, UISystem) Game.SceneFlow.GameManager:DMD<Game.SceneFlow.GameManager::InitializeUI>(GameManager) Game.SceneFlow.<Initialize>d__60:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult() Colossal.IO.AssetDatabase.<CacheAssets>d__79:MoveNext() UnityEngine.UnitySynchronizationContext:ExecuteTasks() [Warning: Unity Log] [UI] [WARN] ResourceRequestJob | Failed loading resource: coui://GameUI/index.html [Info : Gooee] Setup resource handler for Gooee. [Error : Unity Log] [SceneFlow] [FATAL] The invoked member is not supported in a dynamic module. System.NotSupportedException: The invoked member is not supported in a dynamic module. at System.Reflection.Emit.AssemblyBuilder.get_Location () [0x00006] in <b89873cb176e44a995a4781c7487d410>:0 at Gooee.Injection.ResourceInjector+<>c.<IsHookUILoaded>b__36_0 (System.Reflection.Assembly a) [0x00000] in <be618e1f0a134cb8b35c7fd5f1a3aa2f>:0 at System.Linq.Enumerable.Count[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002e] in <f3cb625e9a3f437991ebaf58a99c81f7>:0 at Gooee.Injection.ResourceInjector.IsHookUILoaded () [0x00038] in <be618e1f0a134cb8b35c7fd5f1a3aa2f>:0 at Gooee.Patches.UIPatches+GameManager_InitializeUIPatch.Postfix (Game.SceneFlow.GameManager __instance) [0x00000] in <be618e1f0a134cb8b35c7fd5f1a3aa2f>:0 at (wrapper dynamic-method) Game.SceneFlow.GameManager.DMD<Game.SceneFlow.GameManager::InitializeUI>(Game.SceneFlow.GameManager) at Game.SceneFlow.GameManager.Initialize () [0x001d6] in <c2ceedce7a434e3f9d32d52b09376e62>:0 [Debug :ExtendedRoadUpgrades] LocaleData[en-US] 10 entries, 0 indexCounts [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel] [Debug :ExtendedRoadUpgrades] LocaleData[en-US] 10 entries, 0 indexCounts [Debug :ExtendedRoadUpgrades] LocaleData[en-US] 10 entries, 0 indexCounts [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel] [Debug :ExtendedRoadUpgrades] LocaleData[en-US] 10 entries, 0 indexCounts [Error : Unity Log] IOException: Sharing violation on path C:\Users\szymo\AppData\LocalLow\Colossal Order\Cities Skylines II\Logs\Modding.log Stack trace: System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <b89873cb176e44a995a4781c7487d410>:0) System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) (at <b89873cb176e44a995a4781c7487d410>:0) (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int) System.IO.File.ReadAllBytes (System.String path) (at <b89873cb176e44a995a4781c7487d410>:0) Backtrace.Unity.Model.BacktraceHttpClient.AddAttachmentToFormData (System.Collections.Generic.List`1[T] formData, System.Collections.Generic.IEnumerable`1[T] attachments) (at <9eef9ae010ff4bebb62f9600f12fe719>:0) Backtrace.Unity.Model.BacktraceHttpClient.CreateJsonFormData (System.Byte[] json, System.Collections.Generic.IEnumerable`1[T] attachments, System.Collections.Generic.IDictionary`2[TKey,TValue] attributes) (at <9eef9ae010ff4bebb62f9600f12fe719>:0) Backtrace.Unity.Model.BacktraceHttpClient.Post (System.String submissionUrl, System.String json, System.Collections.Generic.IEnumerable`1[T] attachments, System.Collections.Generic.IDictionary`2[TKey,TValue] attributes) (at <9eef9ae010ff4bebb62f9600f12fe719>:0) Backtrace.Unity.Services.BacktraceApi+<Send>d__27.MoveNext () (at <9eef9ae010ff4bebb62f9600f12fe719>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <a8fc136049044b19982b5abcb6f6b426>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) Colossal.Logging.CustomLogHandler:LogException(Exception, Object) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Backtrace.Unity.<CollectDataAndSend>d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Error : Unity Log] [UI] [ERROR] Toolchain state query failed System.OperationCanceledException: Command execution canceled. Process (vswhere.exe#1560) was forcefully terminated. at CliWrap.Utils.Extensions.CancellationTokenExtensions.ThrowIfCancellationRequested (System.Threading.CancellationToken cancellationToken, System.String message) [0x00011] in <cc4f641dd38d4564a4c47a4715f63175>:0 at CliWrap.Command.ExecuteAsync (CliWrap.Utils.ProcessEx process, System.Threading.CancellationToken forcefulCancellationToken, System.Threading.CancellationToken gracefulCancellationToken) [0x002d5] in <cc4f641dd38d4564a4c47a4715f63175>:0 at CliWrap.Command.ExecuteAsync (CliWrap.Utils.ProcessEx process, System.Threading.CancellationToken forcefulCancellationToken, System.Threading.CancellationToken gracefulCancellationToken) [0x00464] in <cc4f641dd38d4564a4c47a4715f63175>:0 at CliWrap.Command.ExecuteAsync (CliWrap.Utils.ProcessEx process, System.Threading.CancellationToken forcefulCancellationToken, System.Threading.CancellationToken gracefulCancellationToken) [0x0053d] in <cc4f641dd38d4564a4c47a4715f63175>:0 at Game.Modding.Toolchain.Dependencies.VisualStudioDependency.QueryVsWhere (System.Threading.CancellationToken token, System.String arguments) [0x00100] in <c2ceedce7a434e3f9d32d52b09376e62>:0 at Game.Modding.Toolchain.Dependencies.VisualStudioDependency.GetIDEVersion (System.Threading.CancellationToken token, System.String arguments) [0x00066] in <c2ceedce7a434e3f9d32d52b09376e62>:0 at Game.Modding.Toolchain.Dependencies.BaseIDEDependency.GetVersion (System.Threading.CancellationToken token) [0x0007f] in <c2ceedce7a434e3f9d32d52b09376e62>:0 at Game.Modding.Toolchain.Dependencies.BaseIDEDependency.IsInstalled (System.Threading.CancellationToken token) [0x00072] in <c2ceedce7a434e3f9d32d52b09376e62>:0 at Game.Modding.Toolchain.IToolchainDependency.Refresh (Game.Modding.Toolchain.IToolchainDependency dependency, System.Threading.CancellationToken token) [0x00088] in <c2ceedce7a434e3f9d32d52b09376e62>:0 at Game.Modding.Toolchain.Dependencies.CombinedDependency.GetCombinedResult (Game.Modding.Toolchain.Dependencies.CombinedDependency+CombineType combineType, System.Threading.CancellationToken token, System.Func`3[T1,T2,TResult] getTaskPredicate) [0x002b8] in <c2ceedce7a434e3f9d32d52b09376e62>:0 at Game.Modding.Toolchain.Dependencies.CombinedDependency.Refresh (System.Threading.CancellationToken token) [0x00092] in <c2ceedce7a434e3f9d32d52b09376e62>:0 at Game.Modding.Toolchain.ToolchainDependencyManager.GetDeploymentState (System.Threading.CancellationToken token, System.Boolean forceRefresh, System.Boolean throwException) [0x0018f] in <c2ceedce7a434e3f9d32d52b09376e62>:0 at Game.Modding.Toolchain.ToolchainDependencyManager.<GetCurrentState>b__23_0 () [0x0006e] in <c2ceedce7a434e3f9d32d52b09376e62>:0 at Game.Modding.Toolchain.ToolchainDependencyManager.GetCurrentState () [0x00070] in <c2ceedce7a434e3f9d32d52b09376e62>:0 at Game.UI.Menu.OptionsUISystem.QueryToolchainState () [0x00062] in <c2ceedce7a434e3f9d32d52b09376e62>:0 [Info : Unity Log] Game terminated successfully
This is an old version that was not compatible with PDX Mods patch release and later fixed.
Game crash on startup Platform: Xbox Game Version: 1.1.0f1