[Error : Unity Log] [SceneFlow] [ERROR] LegacyFlavourSystem: Error on state change, disabling system... System.NullReferenceException: Object reference not set to an instance of an object
at LegacyFlavour.Systems.LegacyFlavourSystem.OnGameLoadingComplete (Colossal.Serialization.Entities.Purpose purpose, Game.GameMode mode) [0x00013] in :0
at Game.GameSystemBase.GameLoadingComplete (Colossal.Serialization.Entities.Purpose purpose, Game.GameMode mode) [0x00000] in <1f030b0a20a34c92a53f8d33297505a2>:0
[Error : Unity Log] [SceneFlow] [ERROR] LegacyFlavourSystem: Error on state change, disabling system... System.NullReferenceException: Object reference not set to an instance of an object
at LegacyFlavour.Systems.LegacyFlavourSystem.get_Config () [0x00001] in :0
at LegacyFlavour.Systems.LegacyFlavourSystem.UpdateTimeOfDay () [0x00001] in :0
at LegacyFlavour.Systems.LegacyFlavourSystem.OnGameLoadingComplete (Colossal.Serialization.Entities.Purpose purpose, Game.GameMode mode) [0x00083] in :0
at Game.GameSystemBase.GameLoadingComplete (Colossal.Serialization.Entities.Purpose purpose, Game.GameMode mode) [0x00000] in <1f030b0a20a34c92a53f8d33297505a2>:0
Here's the error. What does it mean?
[Error : Unity Log] [SceneFlow] [ERROR] LegacyFlavourSystem: Error on state change, disabling system... System.NullReferenceException: Object reference not set to an instance of an object at LegacyFlavour.Systems.LegacyFlavourSystem.OnGameLoadingComplete (Colossal.Serialization.Entities.Purpose purpose, Game.GameMode mode) [0x00013] in:0
at Game.GameSystemBase.GameLoadingComplete (Colossal.Serialization.Entities.Purpose purpose, Game.GameMode mode) [0x00000] in <1f030b0a20a34c92a53f8d33297505a2>:0
[Error : Unity Log] [SceneFlow] [ERROR] LegacyFlavourSystem: Error on state change, disabling system... System.NullReferenceException: Object reference not set to an instance of an object
at LegacyFlavour.Systems.LegacyFlavourSystem.get_Config () [0x00001] in :0
at LegacyFlavour.Systems.LegacyFlavourSystem.UpdateTimeOfDay () [0x00001] in :0
at LegacyFlavour.Systems.LegacyFlavourSystem.OnGameLoadingComplete (Colossal.Serialization.Entities.Purpose purpose, Game.GameMode mode) [0x00083] in :0
at Game.GameSystemBase.GameLoadingComplete (Colossal.Serialization.Entities.Purpose purpose, Game.GameMode mode) [0x00000] in <1f030b0a20a34c92a53f8d33297505a2>:0