Cities2Modding / MOOB

Map Optimization and Ongoing Bug-fixing mod for Cities Skylines 2
GNU General Public License v2.0
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[Error : Unity Log] [SceneFlow] [CRITICAL] #14

Closed dj69 closed 9 months ago

dj69 commented 9 months ago

Infinite loop error in BepInEx console (run using Thunderstore) when I clicked on Map Editor:

Assertion loop: [Error : Unity Log] [SceneFlow] [CRITICAL] System update error during UIUpdate UnityEngine.Assertions.AssertionException: Can not write to queue when system isn't running Assertion failure. Value was False Expected: True at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x00043] in :0 at UnityEngine.Assertions.Assert.IsTrue (System.Boolean condition, System.String message) [0x0000f] in :0 at Unity.Assertions.Assert.IsTrue (System.Boolean condition, System.String message) [0x00004] in <224448285513494ebc067f20bf3354f6>:0 at Game.Triggers.TriggerSystem.CreateActionBuffer () [0x00006] in <7ab4274e1cc2465bbc2c96ec6c1205d4>:0 at InfoLoom.ResidentialDemandUISystem.OnUpdate () [0x002bc] in <0b26cef417ea41eba4442f9435377ee6>:0 at Unity.Entities.SystemBase.Update () [0x0004e] in <224448285513494ebc067f20bf3354f6>:0 at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase) [0x0004e] in <7ab4274e1cc2465bbc2c96ec6c1205d4>:0

These warnings are stopped for a while but only start showing up after the assertion loop happens for a while: [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak [Warning: Unity Log] To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.

Running the -diag... I get this in the log file: [Message: BepInEx] BepInEx 5.4.21.0 - Cities2 (11/12/2023 1:09:59 PM) [Info : BepInEx] Running under Unity v2022.3.7.9732149 [Info : BepInEx] CLR runtime version: 4.0.30319.42000 [Info : BepInEx] Supports SRE: True [Info : BepInEx] System platform: Bits64, Windows [Message: BepInEx] Preloader started [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0] [Info : BepInEx] 1 patcher plugin loaded [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader] [Message: BepInEx] Preloader finished [Message: BepInEx] Chainloader ready [Message: BepInEx] Chainloader started [Info : BepInEx] 16 plugins to load [Info : BepInEx] Loading [BetterPedestrianPathfind 0.0.1] [Info :BetterPedestrianPathfind] Plugin BetterPedestrianPathfind is loaded! [Info : BepInEx] Loading [C2VM.CommonLibraries.LaneSystem 0.0.5] [Info :C2VM.CommonLibraries.LaneSystem] Plugin C2VM.CommonLibraries.LaneSystem 0.0.5+973ca193f4ae7a408bded1fe15cbe1c7fc9da7b1 is loaded! [Info : BepInEx] Loading [C2VM.TrafficLightsEnhancement 0.2.9] [Info :C2VM.TrafficLightsEnhancement] Plugin C2VM.TrafficLightsEnhancement 0.2.9+400469f17aec2307bbeb194d0bd88d187418768d is loaded! [Info : Console] Logs at C:/Users/harri/AppData/LocalLow/Colossal Order/Cities Skylines II/Logs [Info : BepInEx] Loading [Cities2Mods.RenterAndLandValuePolicy 0.0.2] [Info :Cities2Mods.RenterAndLandValuePolicy] Cities2Mods.RenterAndLandValuePolicy_0.0.2_by CityPlayer [Info :Cities2Mods.RenterAndLandValuePolicy] Discord link: https://discord.gg/wNAyF78XBp [Info : BepInEx] Loading [Cities2Mods.ServiceVehicleAI 0.3.1] [Info :Cities2Mods.ServiceVehicleAI] Cities2Mods.ServiceVehicleAI_0.3.1_by CityPlayer [Info :Cities2Mods.ServiceVehicleAI] Discord link: https://discord.gg/wNAyF78XBp [Info : BepInEx] Loading [CityMonitor 0.3.0] [Info :CityMonitor] Plugin CityMonitor is loaded! [Info :CityMonitor] Plugin CityMonitor made patches! Patched methods: 1 [Info :CityMonitor] Patched method: Game.dll:Initialize [Info : BepInEx] Loading [Line Tool Lite 1.3.3] [Info : BepInEx] Loading [ExtendedHotkeys 0.5.0] [Info :ExtendedHotkeys] Plugin ExtendedHotkeys is loaded! Patched methods 2 [Info :ExtendedHotkeys] Patched method: Game.dll:Initialize [Info :ExtendedHotkeys] Patched method: Colossal.Localization.dll:SetActiveLocale [Info : BepInEx] Loading [ExtendedRoadUpgrades 1.3.2] [Info :ExtendedRoadUpgrades] Plugin ExtendedRoadUpgrades is loaded! [Info :ExtendedRoadUpgrades] Plugin ExtendedRoadUpgrades made patches! Patched methods: 4 [Info :ExtendedRoadUpgrades] Patched method: Game.dll:Initialize [Info :ExtendedRoadUpgrades] Patched method: Game.dll:InitializeThumbnails [Info :ExtendedRoadUpgrades] Patched method: Colossal.IO.AssetDatabase.dll:.ctor [Info :ExtendedRoadUpgrades] Patched method: Game.dll:InitializeRaycast [Info : BepInEx] Loading [HookUIMod 0.3.5] [Info : HookUIMod] Plugin HookUIMod is loaded! [Info : Unity Log] Replacing string: /~UI~/GameUI with /~UI~/HookUI [Info : Unity Log] Replacing string: /~UI~/GameUI with /~UI~/HookUI [Info : HookUIMod] Plugin HookUIMod made patches! Patched methods: 3 [Info : HookUIMod] Patched method: Game.dll:Initialize [Info : HookUIMod] Patched method: Game.dll:InitializeUI [Info : HookUIMod] Patched method: Game.dll:Awake [Info : Unity Log] HookUI VersionCheck [Info : Unity Log] 1.0.18f1 [Info : Unity Log] Passed version check [Info : Unity Log] Passed hash checks [Info : BepInEx] Loading [InfoLoom 0.6.0] [Info : InfoLoom] Plugin InfoLoom is loaded! [Info : InfoLoom] Plugin InfoLoom made patches! Patched methods: 3 [Info : InfoLoom] Patched method: Game.dll:Initialize [Info : InfoLoom] Patched method: Game.dll:WriteDemandFactors [Info : InfoLoom] Patched method: Game.dll:GetData [Info : InfoLoom] REMOVING GetData patch from InfoLoom_Cities2Harmony [Info : BepInEx] Loading [LegacyFlavour 1.0.0] [Info : Unity Log] Replacing string: /~UI~/GameUI with /~UI~/HookUI [Info :LegacyFlavour] ================================================================= [Info :LegacyFlavour] LegacyFlavour by Cities2Modding community. [Info :LegacyFlavour] ================================================================= [Info :LegacyFlavour] Reddit link: https://www.reddit.com/r/cities2modding/ [Info :LegacyFlavour] Discord link: https://discord.gg/KGRNBbm5Fh [Info :LegacyFlavour] Our mods are officially distributed via Thunderstore.io and https://github.com/Cities2Modding [Info :LegacyFlavour] Example mod repository and modding info: https://github.com/optimus-code/Cities2Modding [Info :LegacyFlavour] Thanks to Captain_Of_Coit, 89pleasure, Rebecca, optimus-code and the Cites2Modding community! [Info :LegacyFlavour] ================================================================= [Info :LegacyFlavour] Plugin LegacyFlavour is loaded! Patched methods: 11 [Info :LegacyFlavour] Patched method: Game.dll:Initialize [Info :LegacyFlavour] Patched method: Game.dll:Awake [Info :LegacyFlavour] Patched method: Game.dll:OnUpdate [Info :LegacyFlavour] Patched method: Game.dll:Initialize [Info :LegacyFlavour] Patched method: Game.dll:GetInterfaceStyleValues [Info :LegacyFlavour] Patched method: Game.dll:OnUpdate [Info :LegacyFlavour] Patched method: Game.dll:UpdateInfoviewColors [Info :LegacyFlavour] Patched method: Game.dll:LateInitialize [Info :LegacyFlavour] Patched method: Game.dll:OnCreate [Info :LegacyFlavour] Patched method: Game.dll:OnUpdate [Info :LegacyFlavour] Patched method: Game.dll:UpdateZoneColors [Info : BepInEx] Loading [MioHotkeyMod 0.0.3] [Info :MioHotkeyMod] Plugin mio-hotkey-mod is loaded! [Info : BepInEx] Loading [MOOB 1.0.0] [Info : MOOB] ================================================================= [Info : MOOB] MOOB by Cities2Modding community. [Info : MOOB] ================================================================= [Info : MOOB] Reddit link: https://www.reddit.com/r/cities2modding/ [Info : MOOB] Discord link: https://discord.gg/KGRNBbm5Fh [Info : MOOB] Our mods are officially distributed via Thunderstore.io and https://github.com/Cities2Modding [Info : MOOB] Example mod repository and modding info: https://github.com/optimus-code/Cities2Modding [Info : MOOB] Thanks to Captain_Of_Coit, 89pleasure, Rebecca, optimus-code and the Cites2Modding community! [Info : MOOB] ================================================================= [Info : MOOB] Plugin MOOB is loaded! Patched methods: 1 [Info : MOOB] Patched method: Game.dll:IsEditorEnabled [Info : BepInEx] Loading [SpeedLimitEditor 0.1.3] [Info :SpeedLimitEditor] Plugin SpeedLimitEditor is loaded! [Info :SpeedLimitEditor] Plugin SpeedLimitEditor made patches! Patched methods: 1 [Info :SpeedLimitEditor] Patched method: Game.Common.SystemOrder:Initialize [Info : BepInEx] Loading [Abandoned Building Remover 0.0.1] [Info :Abandoned Building Remover] Plugin AbandonedBuildingRemover 0.0.1 is loaded! Patched methods: 1 [Info :Abandoned Building Remover] Patched method: Game.dll:OnCreate [Message: BepInEx] Chainloader startup complete [Info : Unity Log] Game version: 1.0.18f1 (227.25277) [5303.30762] [Info : Unity Log] Type: Desktop OS: Windows 11 (10.0.22631) 64bit System memory: 127.905 GB Graphics device: NVIDIA GeForce RTX 3090 (Version: Direct3D 11.0 [level 11.1]) Graphics memory: 23.770 GB Max texture size: 16384 Shader level: 50 3D textures: True Shadows: True Compute: True CPU: AMD Ryzen 9 3900XT 12-Core Processor Core count: 24 Platform: WindowsPlayer Screen resolution: 3440x1440x59 Window resolution: 3440x1440 DPI: 96 Rendering Threading Mode: LegacyJobified CLR: 4.0.30319.42000 Modding runtime: BepInEx 5.4.21.0 Scripting runtime: Mono 6.13.0 (Visual Studio built mono) [Warning: Unity Log] [Discord] [WARN] Could not initialize Discord Discord.ResultException: InternalError at Discord.Discord..ctor (System.Int64 clientId, System.UInt64 flags) [0x00327] in :0 at Colossal.PSI.Discord.DiscordRichPresence.Initialize (System.Threading.CancellationToken token) [0x00020] in <20f2a7923dad449f897c740c8b438fb0>:0 [Debug :ExtendedRoadUpgrades] LocaleData[en-US] 16709 entries, 252 indexCounts [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel] [Info :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel] [Debug :ExtendedRoadUpgrades] LocaleData[en-US] 16717 entries, 252 indexCounts [Info : Unity Log] LegacyUI Scanning Zone Icons: C:\Program Files\WindowsApps\ParadoxInteractive.CitiesSkylinesII-PCEdition_1.0.18.0_x64__zfnrdv2de78ny\Cities2_Data\StreamingAssets\~UI~\GameUI\Media\Game\Icons [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Warning: Unity Log] [FileSystem] [WARN] No asset matching filter found [Info : Unity Log] ExtendedHotKeysTranslationSystem created. [Info : Unity Log] Language pack found at D:\users\harri\AppData\Roaming\Thunderstore Mod Manager\DataFolder\CitiesSkylines2\profiles\Default\BepInEx\plugins\Cities2Modding-ExtendedHotkeys\language_pack.data. [Info : Unity Log] Successfully loaded custom translations for en-US. [Info : Unity Log] User settings successfully loaded. [Info : Unity Log] [ExtendedHotkeys]: Added binding ResetElevationToZero with key /home [Info : Unity Log] [ExtendedHotkeys]: Added binding SetStraight with key combo /ctrl + /q [Info : Unity Log] [ExtendedHotkeys]: Added binding SetCurveTool with key combo /ctrl + /w [Info : Unity Log] [ExtendedHotkeys]: Added binding SetAdvCurveTool with key combo /ctrl + /e [Info : Unity Log] [ExtendedHotkeys]: Added binding SetContinuousMode with key combo /ctrl + /r [Info : Unity Log] [ExtendedHotkeys]: Added binding SetGridMode with key combo /ctrl + /t [Info : Unity Log] [ExtendedHotkeys]: Added binding UpdateElevationStep with key combo /leftAlt + /rightButton

[Info : Unity Log] [ExtendedHotkeys] System created! [Info : Unity Log] ExtendedHotkeysUISystem created. [Info :ExtendedRoadUpgrades] [SystemOrder_Initialize.Postfix] Creating retaining walls fixer system... [Info :ExtendedRoadUpgrades] ...done. [Info : Unity Log] Finding hookui extensions [Info : Unity Log] CityMonitor.CityMonitorUI extensionPath: example.city_monitor, extensionContent length: 93667 [Info : Unity Log] CityMonitor.CityMonitorUI installPath: C:/Program Files/WindowsApps/ParadoxInteractive.CitiesSkylinesII-PCEdition_1.0.18.0_x64zfnrdv2de78ny/Cities2_Data\StreamingAssets\~UI~\HookUI\Extensions\panel.example.city_monitor.js [Info : Unity Log] ExtendedHotkeys.ExtendedHotkeysUI extensionPath: 89pleasure.extendedHotkeys, extensionContent length: 101624 [Info : Unity Log] ExtendedHotkeys.ExtendedHotkeysUI installPath: C:/Program Files/WindowsApps/ParadoxInteractive.CitiesSkylinesII-PCEdition_1.0.18.0_x64zfnrdv2de78ny/Cities2_Data\StreamingAssets\~UI~\HookUI\Extensions\panel.89pleasure.extendedHotkeys.js [Info : Unity Log] InfoLoom.InfoLoom_Demographics extensionPath: infoloom.demographics, extensionContent length: 97341 [Info : Unity Log] InfoLoom.InfoLoom_Demographics installPath: C:/Program Files/WindowsApps/ParadoxInteractive.CitiesSkylinesII-PCEdition_1.0.18.0_x64zfnrdv2de78ny/Cities2_Data\StreamingAssets\~UI~\HookUI\Extensions\panel.infoloom.demographics.js [Info : Unity Log] InfoLoom.InfoLoom_Workforce extensionPath: infoloom.workforce, extensionContent length: 93254 [Info : Unity Log] InfoLoom.InfoLoom_Workforce installPath: C:/Program Files/WindowsApps/ParadoxInteractive.CitiesSkylinesII-PCEdition_1.0.18.0_x64__zfnrdv2de78ny/Cities2_Data\StreamingAssets\~UI~\HookUI\Extensions\panel.infoloom.workforce.js [Info : Unity Log] InfoLoom.InfoLoom_Workplaces extensionPath: infoloom.workplaces, extensionContent length: 93808 [Info : Unity Log] InfoLoom.InfoLoom_Workplaces installPath: C:/Program Files/WindowsApps/ParadoxInteractive.CitiesSkylinesII-PCEdition_1.0.18.0_x64zfnrdv2de78ny/Cities2_Data\StreamingAssets\~UI~\HookUI\Extensions\panel.infoloom.workplaces.js [Info : Unity Log] InfoLoom.InfoLoom_DemandFactors extensionPath: infoloom.demandfactors, extensionContent length: 94609 [Info : Unity Log] InfoLoom.InfoLoom_DemandFactors installPath: C:/Program Files/WindowsApps/ParadoxInteractive.CitiesSkylinesII-PCEdition_1.0.18.0_x64zfnrdv2de78ny/Cities2_Data\StreamingAssets\~UI~\HookUI\Extensions\panel.infoloom.demandfactors.js [Info : Unity Log] InfoLoom.InfoLoom_Commercial extensionPath: infoloom.commercial, extensionContent length: 96202 [Info : Unity Log] InfoLoom.InfoLoom_Commercial installPath: C:/Program Files/WindowsApps/ParadoxInteractive.CitiesSkylinesII-PCEdition_1.0.18.0_x64__zfnrdv2de78ny/Cities2_Data\StreamingAssets\~UI~\HookUI\Extensions\panel.infoloom.commercial.js [Info : Unity Log] InfoLoom.InfoLoom_Residential extensionPath: infoloom.residential, extensionContent length: 99674 [Info : Unity Log] InfoLoom.InfoLoom_Residential installPath: C:/Program Files/WindowsApps/ParadoxInteractive.CitiesSkylinesII-PCEdition_1.0.18.0_x64zfnrdv2de78ny/Cities2_Data\StreamingAssets\~UI~\HookUI\Extensions\panel.infoloom.residential.js [Info : Unity Log] LegacyFlavour.LegacyFlavourUI extensionPath: cities2modding.legacyflavour, extensionContent length: 1119940 [Info : Unity Log] LegacyFlavour.LegacyFlavourUI installPath: C:/Program Files/WindowsApps/ParadoxInteractive.CitiesSkylinesII-PCEdition_1.0.18.0_x64zfnrdv2de78ny/Cities2_Data\StreamingAssets\~UI~\HookUI\Extensions\panel.cities2modding.legacyflavour.js [Info : Unity Log] MioHotkeyMod.PluginUI extensionPath: mio.hotkey, extensionContent length: 94307 [Info : Unity Log] MioHotkeyMod.PluginUI installPath: C:/Program Files/WindowsApps/ParadoxInteractive.CitiesSkylinesII-PCEdition_1.0.18.0_x64__zfnrdv2de78ny/Cities2_Data\StreamingAssets\~UI~\HookUI\Extensions\panel.mio.hotkey.js [Info : Unity Log] SpeedLimitEditor.SpeedLimitEditorUI extensionPath: scobra.speed_limit_editor, extensionContent length: 92941 [Info : Unity Log] SpeedLimitEditor.SpeedLimitEditorUI installPath: C:/Program Files/WindowsApps/ParadoxInteractive.CitiesSkylinesII-PCEdition_1.0.18.0_x64zfnrdv2de78ny/Cities2_Data\StreamingAssets\~UI~\HookUI\Extensions\panel.scobra.speed_limit_editor.js [Info : InfoLoom] PopulationStructureUISystem created. [Info : InfoLoom] WorkplacesInfoLoomUISystem created. [Info : InfoLoom] WorkplacesInfoLoomUISystem created. [Info : InfoLoom] CommercialDemandUISystem created. [Info : InfoLoom] ResidentialDemandUISystem created. [Info :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] Started. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] Retrieved World instance. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] Retrieved PrefabSystem instance. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] Retrieved Prefabs list. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] Retrieved the original Grass Prefab instance. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] Retrieved the original Grass Prefab's UIObject instance. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] Retrieved GameManager's GameUIResourceHandler instance. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] [Quay] Cloned the original Grass Prefab instance. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] [Quay] Removed the original UIObject instance from the cloned Prefab. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] [Quay] Created a custom UIObject for our cloned Prefab with name UIObject and icon coui://extendedroadupgradesui/Quay.svg. [Info :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] [Quay] Successfully created and added our cloned Prefab to PrefabSystem. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] [RetainingWall] Cloned the original Grass Prefab instance. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] [RetainingWall] Removed the original UIObject instance from the cloned Prefab. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] [RetainingWall] Created a custom UIObject for our cloned Prefab with name UIObject and icon coui://extendedroadupgradesui/RetainingWall.svg. [Info :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] [RetainingWall] Successfully created and added our cloned Prefab to PrefabSystem. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] [Elevated] Cloned the original Grass Prefab instance. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] [Elevated] Removed the original UIObject instance from the cloned Prefab. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] [Elevated] Created a custom UIObject for our cloned Prefab with name UIObject and icon coui://extendedroadupgradesui/Elevated.svg. [Info :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] [Elevated] Successfully created and added our cloned Prefab to PrefabSystem. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] [Tunnel] Cloned the original Grass Prefab instance. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] [Tunnel] Removed the original UIObject instance from the cloned Prefab. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] [Tunnel] Created a custom UIObject for our cloned Prefab with name UIObject and icon coui://extendedroadupgradesui/Tunnel.svg. [Info :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] [Tunnel] Successfully created and added our cloned Prefab to PrefabSystem. [Info :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] Ready to listen to GameManager loading events. [Info :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.Prefix] Completed. [Info : Unity Log] assets/compute/calculatesnow.compute [Info :BetterPedestrianPathfind] Override PedestrianPathfind called [Info :BetterPedestrianPathfind] Override PedestrianPathfind called [Info :BetterPedestrianPathfind] Override PedestrianPathfind called [Info :BetterPedestrianPathfind] Override PedestrianPathfind called [Info :BetterPedestrianPathfind] Override PedestrianPathfind called [Info :BetterPedestrianPathfind] Override PedestrianPathfind called [Info :BetterPedestrianPathfind] Override PedestrianPathfind called [Info :BetterPedestrianPathfind] Override PedestrianPathfind called [Info :BetterPedestrianPathfind] Override PedestrianPathfind called [Info :BetterPedestrianPathfind] Override PedestrianPathfind called [Info :BetterPedestrianPathfind] Override PedestrianPathfind called [Info :BetterPedestrianPathfind] Override PedestrianPathfind called [Info :BetterPedestrianPathfind] Override PedestrianPathfind called [Info :BetterPedestrianPathfind] Override PedestrianPathfind called [Info :BetterPedestrianPathfind] Override PedestrianPathfind called [Info :BetterPedestrianPathfind] Override PedestrianPathfind called [Info :BetterPedestrianPathfind] Override PedestrianPathfind called [Info :BetterPedestrianPathfind] Override PedestrianPathfind called [Info :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.GameManager_onGameLoadingComplete] Game mode is MainMenu, skipping. [Info :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.GameManager_onGameLoadingComplete] Started. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.GameManager_onGameLoadingComplete] Retrieved Prefabs list. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.GameManager_onGameLoadingComplete] Retrieved the original Grass Prefab instance. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.GameManager_onGameLoadingComplete] Retrieved the original Grass Prefab's PlaceableNetData instance. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.GameManager_onGameLoadingComplete] [Quay] Retrieved the cloned Grass Prefab instance. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.GameManager_onGameLoadingComplete] [Quay] Retrieved the cloned Grass Prefab's PlaceableNetData instance. [Info :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.GameManager_onGameLoadingComplete] [Quay] Successfully set flags for our cloned Prefab to {"m_General":"0","m_Left":"0","m_Right":"Raised"} and {"m_General":"Elevated","m_Left":"0","m_Right":"Lowered, PrimaryBeautification, WideSidewalk"}. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.GameManager_onGameLoadingComplete] [RetainingWall] Retrieved the cloned Grass Prefab instance. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.GameManager_onGameLoadingComplete] [RetainingWall] Retrieved the cloned Grass Prefab's PlaceableNetData instance. [Info :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.GameManager_onGameLoadingComplete] [RetainingWall] Successfully set flags for our cloned Prefab to {"m_General":"0","m_Left":"0","m_Right":"Lowered"} and {"m_General":"Elevated","m_Left":"0","m_Right":"Raised, PrimaryBeautification, WideSidewalk"}. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.GameManager_onGameLoadingComplete] [Elevated] Retrieved the cloned Grass Prefab instance. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.GameManager_onGameLoadingComplete] [Elevated] Retrieved the cloned Grass Prefab's PlaceableNetData instance. [Info :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.GameManager_onGameLoadingComplete] [Elevated] Successfully set flags for our cloned Prefab to {"m_General":"Elevated","m_Left":"0","m_Right":"0"} and {"m_General":"0","m_Left":"Raised, Lowered, PrimaryBeautification, WideSidewalk","m_Right":"Raised, Lowered, PrimaryBeautification, WideSidewalk"}. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.GameManager_onGameLoadingComplete] [Tunnel] Retrieved the cloned Grass Prefab instance. [Debug :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.GameManager_onGameLoadingComplete] [Tunnel] Retrieved the cloned Grass Prefab's PlaceableNetData instance. [Info :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.GameManager_onGameLoadingComplete] [Tunnel] Successfully set flags for our cloned Prefab to {"m_General":"Tunnel","m_Left":"0","m_Right":"0"} and {"m_General":"0","m_Left":"Raised, Lowered, PrimaryBeautification, WideSidewalk","m_Right":"Raised, Lowered, PrimaryBeautification, WideSidewalk"}. [Info :ExtendedRoadUpgrades] [GameManager_InitializeThumbnails.GameManager_onGameLoadingComplete] Completed. [Error : Unity Log] [SceneFlow] [CRITICAL] System update error during UIUpdate UnityEngine.Assertions.AssertionException: Can not write to queue when system isn't running Assertion failure. Value was False Expected: True at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x00043] in :0 at UnityEngine.Assertions.Assert.IsTrue (System.Boolean condition, System.String message) [0x0000f] in :0 at Unity.Assertions.Assert.IsTrue (System.Boolean condition, System.String message) [0x00004] in <224448285513494ebc067f20bf3354f6>:0 at Game.Triggers.TriggerSystem.CreateActionBuffer () [0x00006] in <7ab4274e1cc2465bbc2c96ec6c1205d4>:0 at InfoLoom.ResidentialDemandUISystem.OnUpdate () [0x002bc] in <0b26cef417ea41eba4442f9435377ee6>:0 at Unity.Entities.SystemBase.Update () [0x0004e] in <224448285513494ebc067f20bf3354f6>:0 at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase) [0x0004e] in <7ab4274e1cc2465bbc2c96ec6c1205d4>:0

...I truncated the rest

optimus-code commented 9 months ago

Sorry I don't see how this is related to MOOB which currently only enables the editor button. It does nothing more so this is either a game bug or related to some other mod