Closed Skryl0n closed 4 months ago
There was an update for mixed zoning mod, please re-check, if that solved the issue.
Please also delete The Mods and CustomAssets folder like it says in the template
Thanks!
The update seems to have worked. Thank you!!
When does the issue appear?
At launch, when the menu appears (New Game, Load, etc.)
Have you used the
Delete Mods Cache
-Option in Asset Packs Manager? If not, why not?yes
Have you deleted the
C:/Users/USERNAME/AppData/LocalLow/Colossal Order/Cities Skylines II/Mods
folder?No
Have you deleted the
C:/Users/USERNAME/AppData/LocalLow/Colossal Order/Cities Skylines II/CustomAssets
folder?No
What is the issue
I get this message error:
When does the issue appear?
At launch, when the menu appears (New Game, Load, etc.) and having trouble pinpointing which asset might be causing
[object Object] NullReferenceException: Object reference not set to an instance of an object at Colossal.IO.AssetDatabase.PrefabAsset+PrefabReferenceResolver.TryResolveReference (System.String id, System.Object& value) [0x00052] in:0
at Colossal.OdinSerializer.DeserializationContext.GetExternalObject (System.String id) [0x00033] in :0
at Colossal.OdinSerializer.AnySerializer.ReadValueWeak (Colossal.OdinSerializer.IDataReader reader) [0x006df] in :0
at Colossal.OdinSerializer.ReflectionFormatterd152:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.<>c:<.cctor>b7_0(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
1[T].DeserializeImplementation (T& value, Colossal.OdinSerializer.IDataReader reader) [0x0013d] in <d9cab27576e9499db8aa70c41ecc0a40>:0 Colossal.Logging.CustomLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Colossal.OdinSerializer.CustomLogger:LogException(Exception) Colossal.OdinSerializer.DebugContext:LogException(Exception) Colossal.OdinSerializer.ReflectionFormatter
1:DeserializeImplementation(BrandObject&, IDataReader) Colossal.OdinSerializer.BaseFormatter1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter
1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.ComplexTypeSerializer1:ReadValue(IDataReader) Colossal.OdinSerializer.ListFormatter
1:DeserializeImplementation(List1&, IDataReader) Colossal.OdinSerializer.BaseFormatter
1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter
1:DeserializeImplementation(BuildingPrefab&, IDataReader) Colossal.OdinSerializer.BaseFormatter1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter
1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(Stream, DataFormat, DeserializationContext) Colossal.IO.AssetDatabase.PrefabAsset:Load() AssetPacksManager.Mod:LoadAssets(Dictionary2) (at C:\Users\Konsi\RiderProjects\CS2-AssetPacksManager\Mod.cs:258) AssetPacksManager.Mod:LoadModAssets() (at C:\Users\Konsi\RiderProjects\CS2-AssetPacksManager\Mod.cs:420) AssetPacksManager.Mod:LoadModAssetsInForeground() (at C:\Users\Konsi\RiderProjects\CS2-AssetPacksManager\Mod.cs:188) AssetPacksManager.Mod:OnLoad(UpdateSystem) (at C:\Users\Konsi\RiderProjects\CS2-AssetPacksManager\Mod.cs:80) Game.Modding.ModInfo:OnLoad(UpdateSystem) Game.Modding.ModInfo:Load(UpdateSystem) Game.Modding.ModManager:InitializeMods(UpdateSystem) Game.Modding.ModManager:Initialize(UpdateSystem) Game.SceneFlow.GameManager:InitializeModManager(Boolean) Game.SceneFlow.<<RegisterPdxSdk>g__RegisterDatabase|9>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<<RegisterPdxSdk>g__RegisterDatabase|9>d&) Game.SceneFlow.<>c__DisplayClass106_1:<RegisterPdxSdk>g__RegisterDatabase|9() Game.SceneFlow.<<RegisterPdxSdk>b__4>d:MoveNext() System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:FinishStageThree() System.Threading.Tasks.Task
1:TrySetResult(VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1:SetResult(VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder
1:SetResult(Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult() Colossal.PSI.PdxSdk.