Open Everybodyknows opened 6 years ago
It's an interesting idea but indeed out of scope for Real Time. This mod does only manage the time aspect of the citizens' life. What you're talking about is rather the social aspect.
There are some mods available that somewhat change the social aspect (e.g. Realistic Population and Consumption), but I suppose in a very simplified way.
The features you show could be implemented in a separate mod. It doesn't need to be coupled with Real Time at all, because it actually can be used stand-alone (or with Rush Hour II).
Maybe some day in the future, when I have some time, I would think about implementing a new mod with something like this.
Yes you're right, my bad, the mod is not called "Real Social" 🙂
I read a study (about Lyon, France and Montréal, Canada) about the city-dweller behavior. It's very interesting for the future features of real time. There is two elements what I learned :
For summarize : the first point is the household structure by urban area. The study point out the repartion of household by citie areas :
Lyon :![](https://journals.openedition.org/eue/docannexe/image/1054/img-2-small580.png)
Montréal :![](https://journals.openedition.org/eue/docannexe/image/1054/img-7.png)
Columns Left to right : city centre, rich area around city centre, suburb, rich outskirts. Lines down to up : Single person, couple without child, couple with child, and... others?
The second point is the repartition of the vehicle owners or not :
Lyon :![](https://journals.openedition.org/eue/docannexe/image/1054/img-3-small580.png)
Montréal :![](https://journals.openedition.org/eue/docannexe/image/1054/img-8-small580.png)
Columns Left to right : city centre, rich area around city centre, suburb, rich outskirts. Lines down to up : household whitout vehicle, household with one vehicle, household with multi-vehicles.
What do you think about that? Is it possible to implement this? Too difficult ? Useless?