Open dymanoid opened 6 years ago
Great idea!
Also, is it possible to have buildings not work if a worker isn't at the workplace?
If you implement this, bear in mind that some buildings might "randomly" change their staffing allocation or vehicle counts due to users tweaking building settings with the Customize It! mod -- RT would need to detect the changes somehow?
Decided to not implement this. It would make the game too complicated, because there is no direct control over workers (you cannot assign workers to a building).
Related: mines, oil pumps, etc should not "work" (or at least, animate) when they don't have water and power.
Campus DLC adds ability to hire staff in to specific roles. Could possibly use that UI to allow users to get more control over workers at buildings.
Hi, so I see someone thought of this before... can youmaybe do it as an optional feature? you can use it or not use it.
If a service building (e.g. police station) has no workers, the building should not work (e.g. there should be no police cars from that station driving around). The number of service vehicles should depend on the number of workers. The same with the public transport. A bus depot requires at least 50 workers for 50 buses.