Open BuiIdTheBuilder opened 4 years ago
Unfortunately it's not that simple as get the animation and reuse. First of all it's not animation but simulated behaviour, applicable only for busses and trolleybuses. I think that bigger benefit would be after we fix tourists waiting in the middle of the road for taxi by forcing the to stop and wait on pavement/side of a road.
I'm going to investigate if bus stop behaviour can be improved by forcing vehicle to take all available space for a bus stop so maybe I'll find simple way to extend it to other vehicles.
I suspect the issue here might be related to building spawn point positions, especially if they are manually plopped buildings, or if the building asset has strage spawn/unspawn positions.
When you see taxi/police etc stopping in road, could you check the spawn points of nearby buildings to see if any are in the road? Use Building Spawn Points mod - it allows the points to be moved also, eg, to get vehicles to pull up towards the pavement.
I'm going to investigate if bus stop behaviour can be improved by forcing vehicle to take all available space for a bus stop so maybe I'll find simple way to extend it to other vehicles.
@krzychu124 Does the bus stop mesh on a road include some sort of 'bus' (de)spawn point or is it a transport vehicle lane at side of road?
At the moment, taxis stop in the middle of the road, holding up traffic, aswell as police cars that spotted something suspicious. It would be better and much more realistic for them to move into the parking lane or shoulder, or into the rightmost lane if none are available. I'm sure you can reuse the bus stopping animation for this.