Open VictorPhilipp opened 5 years ago
Regarding point 2, this would be a very challenging option, or at least very difficult to balance. Because the player typically adjusts the budget (number of vehicles) per line based on the load. But if the load is dependent on the intervals, it can be VERY difficult to find a good cost / load ratio. It's a feedback loop. Although this may reflect the behavior in the real world to some degree, it is not a 1:1 correlation. Sometimes people just need to go from A to B and then they will synchronize their day's schedule with the railway schedule regardless of how the interval is.
This behavior can actually be found in Transport Fever, and it is indeed very challenging to balance. This changes the gameplay by a lot. I could imagine that a lot of players will dislike such a behavior.
Note: I'm not a dev so these are just ramblings from an end-user perspective...
Regarding points 1 & 2:
It sounds like you want the mod to automate away the mayors' transport mistakes?
I think this is counterproductive for two main reasons:
Essentially, by making cims automatically use alternatives, you're silently shifting the symptoms of an issue elsewhere, making it more difficult to a) know there is a problem and b) determine where the bottleneck is and thus c) do something about it.
So, if suggestions 1 & 2 are implemented, please make them optional.
Regarding point 3:
Agreed, and I think it will help get more people using the big infrastructure, particularly on long journeys (where, otherwise, the costs would stack and push cims back to using cars).
I think this change would be very warmly received by players who are already complaining that TM:PE is impacting their PT.
Regarding point 4:
Would it be best to see how point 3 plays out in practice before adding those extra calcs? My potato computer is already providing central heating for my house due to the existing CPU load.
Regarding point 5 & 7:
Rather than adding penalty for pedestrians, would it be better to buff PT chains?
So, if I've used PT to get from A to B, I'm more likely to use PT to get from B to C. And it's cumulative as the journey progresses - the more PT I use, the more likely I am to use PT.
However, if I've committed myself to PT, the following is true: I've a) accepted transfer delays and b) accepted that there will be portions of the trip where I'll be walking to make those transfers happen.
See also: #166
Regarding point 6:
Pretty sure the pathfinder already takes in to account travel time.
Regarding point 1: There is now a mod to do that: Stops & Stations
Few points for discussion that I'd like to create a pull request for:
^^ All of the above should solve the current situation, when the game is over-optimistic about public transport usage in cities - highly unrealistic for American cities and even highly unrealistic for European cities as well.
Please tell me what do you think, @VictorPhilipp . I'll prefer to do these changes on my own, with maybe a few hints from you on the code :-) And of course, thank you for your mod.
https://github.com/VictorPhilipp/Cities-Skylines-Traffic-Manager-President-Edition/issues/106