Open krzychu124 opened 2 years ago
Highways cannot be maintained
Are you sure?
I build service stations along my main highway route, and the maint overlay shows the highway as green; there's always a steady stream of maint vans driving along it.
Not sure if the same is true for snow as I never play snowfall maps, but for maintenance I'm almost certain that highways are getting maintained.
I'll do some testing in-game just to double check.
See tab Road Condition
not the first one, Coverage
I've checked the code. Transfer offers for road maintenance are sent only from roads with info.m_highwayRules == false
You can also check m_condition
- it's always zero. The only thing which can increase road condition (by accident) is when you build road network that maintenance vehicle are forced to use highway, but like I said, roads itself don't send requests for maintenance so these going outside the city broders between outside connections will have -25% speed limit.
The only thing which can increase road condition (by accident) is when you build road network that maintenance vehicle are forced to use highway
Ah, this is essentially what I've done - all my highway maint buildings are in motorway service stations so they have to use motorway (highway) to get to wherever they want to go.
Is the same kind of issue happening for snow ploughs? Winter biome has even more severe speed nerfs because it's combined snow (wetness) and road condition: https://github.com/CitiesSkylinesMods/TMPE/wiki/Road-Conditions
yeah, it looks like it's similar problem - road requires m_accumulateSnow
enabled to trigger request for snow ploughs. I haven't tested yet though
Describe the problem
Highways cannot be maintained so their condition value is always the lowest and currently when the option is enabled it will drop the speed limit for vehicles to min value (-25%).
Steps to reproduce