Open Elesbaan70 opened 2 years ago
Based on Reddit comments here, I think this is related to code that tries to make sure vehicles are actually at a valid location.
Duplicate of #598 Already reported on the paradox forum.
I think this is related to code that tries to make sure vehicles are actually at a valid location.
Parking location is implicitly valid once set. There is no code for later validation because it's expensive and not really needed taking into account the way how parking works in vanilla
The reason I think this is a TMPE bug is that it doesn't happen without TMPE enabled. Seems pretty straightforward......
see #1101
I'm confused. Why does this only happen when TMPE is enabled?
It's because TM:PE is greatly increasing range where vehicles can be parked. That's all
It's because TM:PE is greatly increasing range where vehicles can be parked.
Even when you don't have enhanced parking enabled?
Yes, I'd say we could skip it when not enabled but I'm not 100% sure if it won't break anything.
Im sorry but this is hilarious lmao
Hehe, yes, but you can fix it forever in one click: "Clear parked cars" at Maintenance tab.
Describe the problem
A fleet of parked red cars appears when roads are drawn in specific locations on specific maps. The problem occurs only when TMPE is enabled, and has been reproduced with no other mods enabled except Harmony and LOM.
Steps to reproduce
Log files
TMPE.log output_log.txt
Savegame?
The vanilla Black Woods map.
Screenshots?
From Reddit:
From @chimerabyte:
From @kianzarrin:
Notes or questions?
Speculation on Reddit that this would only happen with enhanced parking enabled was incorrect. It happens any time TMPE is enabled.