Closed kianzarrin closed 1 year ago
@krzychu124 if you have a test city I'd like to take a look. I'd be surprised if my changes do anything to contribute to this situation since I am only changing the sideways position by a little bit.
@krzychu124 if you have a test city I'd like to take a look. I'd be surprised if my changes do anything to contribute to this situation since I am only changing the sideways position by a little bit.
Yeah, but maybe changes to path are increasing a chance to collision detection issues e.g.: because target positions are generated differently further exposing its poor accuracy at high speed
@krzychu124 do you have saved city? it might be hard to reproduce
@krzychu124 do you have saved city? it might be hard to reproduce
Yeah, I have, but I don't see any difference between this build and current master
(on both sometimes they do weird things) so I think we can ignore that for now.
t1 and t2 should be modifiable : #1695
fixes #1688. see issue for details TMPE.zip