Open originalfoo opened 5 years ago
I Think RealTime uses this view as well... To show if buildings can be reached easily or not.
Uhm, yes, good point. For reference of anyone else reading this: https://github.com/dymanoid/RealTime/issues/2
We could still use traffic routes info view for showing inaccessible lanes (coloring the problem-affected roads) as that won't conflict with the RT building coloring. And it would show if RT difficult to reach buildings are caused by inaccessible lanes which would be nice.
Is there another info view that would be suitable to show which buildings aren't connected to roads?
Common issues could be depicted on the Traffic Routes info view. Currently users have no way of quickly visualising these problems.
Unconnected buildings / spawn points
If a building / spawn point is more than 2 zoning units from a road, it will not connect. This prevents vehicles from spawning or delivering. Users who regularly use 'move it' mod are prone to this issue.
Currently routes info view colors all buildings blue without, as far as I can tell, any purpose. We could colour the buildings green = connected to road; red = not connected to a road.
Inaccessible lanes
If there is no way to reach a lane, primarily due to bad lane connections, it would be great if we could highlight that lane (or even just the road segment) red to highlight the problem.
This is something that end users seem to really struggle with. I imagine it's like looking at source code for hours on end trying to work out where the typo is and then someone else takes a look and spots it immediately.