Closed originalfoo closed 3 years ago
OK i have launched ChirpX under the debugger and no Null Pointer exception occured. How do I reproduce?
@kvakvs I was testing the save game that's in the .zip in https://github.com/krzychu124/Cities-Skylines-Traffic-Manager-President-Edition/issues/494
Does not even load for me. Debugger shows the loading is getting stuck in the infinite loop in DeleteBuildingImpl
on calling CheckBulldozing
on a building whose building.Info
is null. Might be missing assets?
I was also missing assets (listed in a comment in #494) but it did load - use Loading Screen Mod asset report and it will list what's missing. Although still odd that it would fail to load at all.
Try SafeNets
mod - it will avoid some common problems due to loading saves with missing network assets. https://steamcommunity.com/sharedfiles/filedetails/?id=1620588636
Game loaded with SafeNets, auto-deleted all the missing roads so i've played "fix my city" restoring the roads and waiting for ChirpX to charge. The debugger was active the whole time and was only catching minor exceptions in filesystem monitor. ChirpX rocket has launched no problem, so my guess would be one of the user's assets causing this.
I'll see if I can spot any custom rocket assets in the log...
No custom rockets found. :/
Old issue, there was game update in the meantime, personally I haven't heard about similar issue since then. Closing, reopen if issue persist.
Issue detected while testing a save from #494
VehicleManager.CreateVehicle_Patch2
I don't recall seeing space rockets listed in the vehicle types - maybe that is the issue?