Open originalfoo opened 4 years ago
possibly related issue from ages ago: https://github.com/VictorPhilipp/Cities-Skylines-Traffic-Manager-President-Edition/issues/47
Original STTAI repo: https://github.com/coarxflow/SingleTrainTrackAI And my fork: https://github.com/LoneWolfJJR/SingleTrainTrackAI
Resurrecting this old issue.
It's likely caused by Single Train Track AI detouring the TrainAI.UpdatePathTargetPositions method, which of course will skip all TM:PE changes to it. That's the only hook into the game logic the mod has.
That method is a mix of original game code & modified logic; all of the custom logic will need identifying & extracting into a transpiler I think.
(comments moved to my modding account)
Been wondering what caused this for ages and just found this on SingleTrainTrackAI workshop page:
Source repo: https://github.com/coarxflow/SingleTrainTrackAI