We require a splash screen with a quick initial load, then lazy secondary loading.
A splash screen provides a polished start to our users whom may be on poor connections. A splash screen also provides a uniform entry point for all users and can be developed to meet future needs.
This splash screen will be comprised of 4 elements:
[ ] The Initial load with game branding and immediate feedback.
[ ] User auth and login window.
[ ] The "loading screen" for providing visual feedback when/if new content needs to be fetched
[ ] A transition to the main menu
Notes
The loading screen will be seen any time there is new game content to be downloaded by the user. If the server loses connection and authentication of the user, this is where they will be booted to. This screen is the first point of contact with new users and should in the final build, be dynamic and lively. It should provide a strong polished public image, and be inviting for users to make accounts. A fast initial load allows users to acknowledge a successful connection before downloading. Allow the download to be started by the user.
We require a splash screen with a quick initial load, then lazy secondary loading.
A splash screen provides a polished start to our users whom may be on poor connections. A splash screen also provides a uniform entry point for all users and can be developed to meet future needs.
This splash screen will be comprised of 4 elements:
Notes
The loading screen will be seen any time there is new game content to be downloaded by the user. If the server loses connection and authentication of the user, this is where they will be booted to. This screen is the first point of contact with new users and should in the final build, be dynamic and lively. It should provide a strong polished public image, and be inviting for users to make accounts. A fast initial load allows users to acknowledge a successful connection before downloading. Allow the download to be started by the user.
Deliverable
A design and plan for implementation