Open Untar1 opened 12 years ago
I'm pretty sure newest version is 1.1.6 according to their dev.bukkit page;
Try updating.
It would be good, but from where? I downloaded it from BukkitDev, but /citizens keeps telling me that it is 1.1.5.
Was just coming here to mention this actually.
The plugin.yml says its 1.1.6, but the in-game command is still saying 1.1.5 - At any rate, my quest isn't working either. I can get it fine, and I have 5 added, but location quests aren't working.
Untar, your issue sounds like a yml fail. Post your quest.yml here
Hmm, just did /citizens myself and noticed it actually did say 1.1.5... Sorry, I should of done that before I told you to update.
Anywho, could you explain further what this QuestWriter is? You sure that is not what goes in and destroys it?
Does the console come with any errors? Could you paste your plugin list? How about QuestWriter, have you tried disabling it and try again?
QuestWriter, as i saw, is a specialized program for Citizens, because it has all things needed to write a quest in understandable way, and the first 2 quests that i made on it worked just fine. Here is a video on youtube: http://www.youtube.com/watch?v=jwOUKDcdWsY
Sure, here it is: the first 2 quests are the ones that work.
Zombies!: texts: description: "Those zombies are invading the area! Can you show them what we are made of? For reward, of course." completion: "I knew you could do it! Come again if you need a task." acceptance: "I need you to kill 10 of these things. Here, take this. maybe the best is to use /ma join arena ?" repeats: -1 objectives: '0': '0': type: hunt string: 'zombie' amount: 10 optional: True finishhere: True message: "10 zombies!" rewards: '0': type: item id: 267 amount: 1 take: True '1': type: item id: 298 amount: 1 take: True '2': type: item id: 299 amount: 1 take: True '3': type: item id: 300 amount: 1 take: True '4': type: item id: 301 amount: 1 take: True '5': type: item id: 265 amount: 3 take: True
"Invaders must die!": texts: description: "please, I need help with my ender researches! Bring me some things!" completion: "You did it! one moment, i will do something with them.... Tada! take this and open the gate in the Jakedbrown's house!" acceptance: "Bring me 48 sand, 12 iron ignots and 12 more ender pearls for my last experiments." repeats: 0 objectives: '0': '0': type: collect materialid: 12 amount: 48 optional: True finishhere: False message: "Oh, man, i did it! I wonder what does the wise man need it for?" '1': type: collect materialid: 368 amount: 12 optional: True finishhere: False message: "Ok, i got 12 pearls. What next?" '2': type: collect materialid: 265 amount: 12 optional: True finishhere: False message: "The third component is ready" rewards: '0': type: money money: 250 '1': type: item id: 113 amount: 64 take: True '2': type: item id: 381 amount: 12 take: True '3': type: item id: 114 amount: 12 take: True '4': type: item id: 112 amount: 64 take: True '5': type: item id: 112 amount: 64 take: True
"Need help!": texts: description: "Hello, %name%! I need your help. Will you help?" completion: "Thanks a lot! Here is something for you! If you want to help, come here again!" acceptance: "Thank you! Please, get 20 wood, 20 cobblestone and 5 glass for me" repeats: -1 objectives: '0': '0': type: delivery materialid: 20 amount: 5 npcdestination: Builder optional: True finishhere: False message: "I need 20 cobblestone, 20 wood..." '1': type: delivery materialid: 5 amount: 20 npcdestination: Builder optional: True finishhere: False message: "I need 20 cobblestone, 5 glass..." '2': type: delivery materialid: 4 amount: 20 npcdestination: Builder optional: True finishhere: False message: "I need 20 wood, 5 glass..." rewards: '0': type: item id: 274 amount: 1 take: True '1': type: money money: 40 '2': type: item id: 275 amount: 1 take: True '3': type: item id: 263 amount: 10 take: True
"Find him!": texts: description: "Here you are, %name%! I need your help!" completion: "Thank you! I apreciate your help! Here is some gold for you!" acceptance: "Plese, deliver this to jeb. He is in the castle." repeats: 0 objectives: '0': '0': type: delivery materialid: 50 amount: 24 npcdestination: jeb optional: True finishhere: False message: "Now i need to get back to Advisor." rewards: '0': type: money money: 40
It would be your npcdestination!
It has to have the ID of the npc not the name... Try that and see if it works.
Erm, i got a problem. I wrote a quest, but the npc can't give it to me. It offers, but on the second right click nothing happens. Here is the quest text: Check_safety: texts: description: "Hello, adventurer! Could you please check the lighthouse in the mountains?" completion: "Oh, thanks a lot! here you are!" acceptance: "I need to go to the lighthouse somewhere in the mountains[there is a guy named Light and i need to talk to him]" repeats: 0 objectives: '0': '0': type: delivery materialid: 339 amount: 1 npcdestination: 25 optional: True finishhere: False message: "[/y] Lighter told me that Barbarians vere spotted near the outpost. i should tell it to the guard in diamond armor." '1': type: delivery materialid: 339 amount: 1 npcdestination: 21 optional: True finishhere: False message: "Guard says: thank you for informing![i need to go the chef]" '2': type: delivery materialid: 339 amount: 1 npcdestination: 20 optional: True finishhere: True message: "Chief says:Oh, that is important info!" rewards: '0': type: money money: 20 '1': type: item id: 320 amount: 2 take: True
I hope you will help
I installed the recent version of Citizens(1.1.5) and i want to add quests to them. I installed QuestWriter specially for it. But the max amount of quests Citizens support is 2. If i add more, it just removes all NPCs and on all commands answers: "command not recognized. try /npc help" Any way to fix that?