CitizensDev / Citizens2

Citizens - the premier plugin and API for creating server-side NPCs in Minecraft.
https://citizensnpcs.co
Open Software License 3.0
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Combat - Ranged Mobs Ignored #1977

Closed boredofnames closed 4 years ago

boredofnames commented 4 years ago

The output of command /version on my server is: Paper version git-Paper-226 (MC: 1.14.4) The output of command /version citizens on my server is: Citizens version 2.0.25-SNAPSHOT (build 1777)

NPCs with passive set to false, or follow mode set to protect, will not aggro/attack ranged mobs (skeleton, pillager, etc).

mcmonkey4eva commented 4 years ago

You might want to consider Sentinel if you want combat-ready followers https://github.com/mcmonkeyprojects/Sentinel/blob/master/README.md

boredofnames commented 4 years ago

Okay, thanks for the link and support, I'll try that. I wasn't sure if this was intended or not, as it works for other mobs, so I figured I'd post my findings.

mcmonkey4eva commented 4 years ago

Follow protect mode should be fixed for projectiles in build 1779+ by https://github.com/CitizensDev/Citizens2/commit/d0dcb235b3282f943e8079fc7eca551adcad1086