opening issue as requested by fullwall on discord:
- A detailed description of your issue or feature request
Using /npc text. Turned off the eavesdrop feature, but now if two people are in range, they get separate pieces of the same convo.
Example:
If there are 4 pieces of text (and random is OFF) then each player nearby gets delivered a separate piece at the same time:
So essentially, the npc seems to think they are the same person, and delivering from the same dialog tp both, on the same tick. Thus making it so that no player standing nearby, gets the whole text. They just get half.
opening issue as requested by fullwall on discord:
- A detailed description of your issue or feature request Using /npc text. Turned off the eavesdrop feature, but now if two people are in range, they get separate pieces of the same convo.
Example: If there are 4 pieces of text (and random is OFF) then each player nearby gets delivered a separate piece at the same time:
Whereas P1 and P2 should both be getting 1,2,3,4.
Screenshot: https://imgur.com/a/wlaMOpM
So essentially, the npc seems to think they are the same person, and delivering from the same dialog tp both, on the same tick. Thus making it so that no player standing nearby, gets the whole text. They just get half.
- Link to server log & Citizens config (using e.g. pastebin.com): config.yml: https://pastebin.com/46JMiVYw saves.yml: https://pastebin.com/ixQerW6b server log: https://pastebin.com/HQHF5Vte
The output of command
/version
on my server is: (PLEASE FILL IN)16:35:45 INFO: CMI: 8.6.16.3-> 8.6.16.4 16:35:45 INFO: Server version: Paper(234) 1.14.4-R0.1-SNAPSHOT 16:35:45 INFO: Vault version: 1.7.3-b${env.TRAVIS_BUILD_NUMBER}
The output of command
/version citizens
on my server is: (PLEASE FILL IN) [16:35:51 INFO]: =====[ Citizens v2.0.26-SNAPSHOT (build 1789) ]===== [16:35:51 INFO]: -- Author: fullwall [16:35:51 INFO]: -- Source Code: http://github.com/CitizensDev [16:35:51 INFO]: -- Website: http://www.citizensnpcs.co [16:35:51 INFO]: -- Report an issue: http://github.com/CitizensDev/Citizens2/issues