Closed Zzheyd closed 4 years ago
I was found a "problem"
I was set ma spawn radius protection to : 0 https://cdn.discordapp.com/attachments/285777124139466753/667835156513554442/Capture.PNG
But, if y create NPC on ocean for exemple, with NO build etc around npc, the spawn world ... and chunks arround keep loaded, if they have 1 npc or 500 npc, same chunks/tiles/entity keep loaded
0 NPC = 0/0/0 1 or more NPC = always same number of chunk/tiles/entiti ... chunk aournd the defaut spawn world :/
This appears to be a duplicate of https://github.com/CitizensDev/Citizens2/issues/1947
Also, spawn chunks being loaded is normal. Attempting to disable that is relatively pointless.
Also, if 200 chunks are loaded, I don't think all 300 NPCs are forceloading chunks. As 300 is more than 200, y'know?
/setworldspawn lost in ocean
Problem fixed !
Hi here, have a problem ... I think all of my citizens type player (300+) ... keep chunk loaded :s
With view distance in server.properties at 3, have arround 200 chunks load, ~400 entitie and 2K tiles - when i'm out of "world-X" (here, world-X is world of lot of npc type player are)
With view distance at 15 for exemple, have more than 1300 chunks load, +1500 entities and 7.8K tiles ...
Have you any idea why ?
Citizens 2.0.26 snapshot build 1808
Paper version git-Paper-50 (MC: 1.15.1)
and have : (config file : https://pastebin.com/ZDcXydGF)
chunks: always-keep-loaded: false alwayskeeploaded: false
Citizens was perfectly loaded :/ https://pastebin.com/9s1Ue51b
Exemple in this pics : https://cdn.discordapp.com/attachments/315625512753954816/667829940976091153/2020-01-17_21.36.15.png https://cdn.discordapp.com/attachments/315625512753954816/667829951839600650/2020-01-17_21.36.22.png
Thx for your help !