The output of command /version on my server is: This server is running CraftBukkit version git-Spigot-aa47792-6fd677c (MC: 1.16.4) (Implementing API version 1.16.4-R0.1-SNAPSHOT)
The output of command /version citizens on my server is: Citizens version 2.0.27-SNAPSHOT (build 2162)
(Both latest at time of posting)
This has been reported by a few different users on Discord and elsewhere over the past weeks or so, but thus far nobody's been able to post a clean issue for it.
When making a path with /npc path, these little spinny ball entities things (shulker bullets?) are placed down to mark the points... how they don't disappear when using /npc path again to get rid of them.
When debug-mode set true in the Citizens config.yml, the following output shows:
[16:24:44] [Server thread/INFO]: mcmonkey4eva issued server command: /npc path
[16:24:45] [Server thread/INFO]: [Citizens] Removing respawns of 0 due to SpawnReason.CREATE
[16:24:45] [Server thread/INFO]: [Citizens] Spawned 0 SpawnReason.CREATE
[16:24:47] [Server thread/INFO]: [Citizens] Removing respawns of 1 due to SpawnReason.CREATE
[16:24:47] [Server thread/INFO]: [Citizens] Spawned 1 SpawnReason.CREATE
[16:24:48] [Server thread/INFO]: [Citizens] Removing respawns of 2 due to SpawnReason.CREATE
[16:24:48] [Server thread/INFO]: [Citizens] Spawned 2 SpawnReason.CREATE
[16:24:50] [Server thread/INFO]: mcmonkey4eva issued server command: /npc path
[16:24:50] [Server thread/INFO]: [Citizens] Removing respawns of 0 due to SpawnReason.CREATE
[16:24:50] [Server thread/INFO]: [Citizens] Spawned 0 SpawnReason.CREATE
[16:24:50] [Server thread/INFO]: [Citizens] Removing respawns of 1 due to SpawnReason.CREATE
[16:24:50] [Server thread/INFO]: [Citizens] Spawned 1 SpawnReason.CREATE
[16:24:50] [Server thread/INFO]: [Citizens] Removing respawns of 2 due to SpawnReason.CREATE
[16:24:50] [Server thread/INFO]: [Citizens] Spawned 2 SpawnReason.CREATE
[16:24:50] [Server thread/INFO]: [Citizens] Preventing further respawns of 2 due to DespawnReason.REMOVAL
[16:24:50] [Server thread/INFO]: [Citizens] Despawned 2 DespawnReason.REMOVAL
[16:24:50] [Server thread/INFO]: [Citizens] Preventing further respawns of 1 due to DespawnReason.REMOVAL
[16:24:50] [Server thread/INFO]: [Citizens] Despawned 1 DespawnReason.REMOVAL
[16:24:50] [Server thread/INFO]: [Citizens] Preventing further respawns of 0 due to DespawnReason.REMOVAL
[16:24:50] [Server thread/INFO]: [Citizens] Despawned 0 DespawnReason.REMOVAL
It appears to first create each marker as an NPC while placing them, and then when the editor is closed, it spawns 3 new ones, then attempts to despawn the originals?
Also: using toggle path prior to closing the editor will get rid of the shulker bullets as expected... however, even with the path toggled off, closing the editor will immediately spawn the bullets back in.
The output of command
/version
on my server is:This server is running CraftBukkit version git-Spigot-aa47792-6fd677c (MC: 1.16.4) (Implementing API version 1.16.4-R0.1-SNAPSHOT)
The output of command/version citizens
on my server is:Citizens version 2.0.27-SNAPSHOT (build 2162)
(Both latest at time of posting)This has been reported by a few different users on Discord and elsewhere over the past weeks or so, but thus far nobody's been able to post a clean issue for it.
When making a path with
/npc path
, these little spinny ball entities things (shulker bullets?) are placed down to mark the points... how they don't disappear when using/npc path
again to get rid of them.When
debug-mode
settrue
in the Citizensconfig.yml
, the following output shows:It appears to first create each marker as an NPC while placing them, and then when the editor is closed, it spawns 3 new ones, then attempts to despawn the originals?
Also: using
toggle path
prior to closing the editor will get rid of the shulker bullets as expected... however, even with the path toggled off, closing the editor will immediately spawn the bullets back in.