Open PaulBGD opened 8 years ago
Yeah, poked around at this for a while and couldn't get anything to stick. Still looking into it...
I took a quick peek as well. I couldn't spot anything in Citizens (or NMS for that matter) but I'll probably look into this more once I'm done with my current project.
The bug seems to be related to something in minecraft NMS - I tried redefining isVehicle() and has passenger type methods but it must be somewhere else.
Alright, I'll see what else could be blocking it.
@mcmonkey4eva unsure what's causing this, may be specific to pigs/horses though
For a temporary solution for my project, I created an armor stand that the player rode which was teleported to the horse every time it moved. It's probably not a good solution for this project, but maybe it will help someone else.
On current versions, non-controllable horses cannot be mounted at all, which seems wrong.
Is this still an issue?
Yes this is still an issue
On current versions, non-controllable horses cannot be mounted at all, which seems wrong.
Can no longer replicate this on 1.20.6 (as it is a supportable version) But horses marked as controllable will take no effect on mark non-controllable actions as the saddle added to it was not removed.
If I spawn a horse, set the mount to my player, and set the horse's navigation, the horse won't move until the player unmounts it. The horse is not controllable by the player.
1.9 and build 1326