// Trainers and Shopkeepers for New Areas: Dumath, Gardenia and Mage Towers
// --------------------------------------------------------
//// Gardenia
// Gardenia is a lush town decorated heavily with hanging gardens and lavish stone cobbled roads. They are a major trade hub and have a large commerce center that offers a large variety of items. Merchants and traders find many jobs here, but watch your pouch as thieves are common and swindlers alike. It has the most extensive underground network, with what is said to be multiple bypasses through the city walls. Be prepared to be entertained, Gardenia has the Realm's premier entertainers, drinking establishments and fighting arenas.
//// Dumath
// Dumath is a mountain village that is rather reclusive and equally proud. They pride themselves on their quality of forged items and food. Their almost haughty demeanor is not completely undeserved. Their food offers temporary stat bonuses and their weapons are all of above average quality or better. Tradition is important here as is family.
// Trainers and Shopkeepers for New Areas: Dumath, Gardenia and Mage Towers // --------------------------------------------------------
//// Gardenia // Gardenia is a lush town decorated heavily with hanging gardens and lavish stone cobbled roads. They are a major trade hub and have a large commerce center that offers a large variety of items. Merchants and traders find many jobs here, but watch your pouch as thieves are common and swindlers alike. It has the most extensive underground network, with what is said to be multiple bypasses through the city walls. Be prepared to be entertained, Gardenia has the Realm's premier entertainers, drinking establishments and fighting arenas.
// Trainers // --------
// Swords T1: #[[$sword_basics, 150], [$sword_slash, 150], [$sword_stab, 150], [$sword_overhead_block, 150], [$sword_chop, 150], [$sword_jab, 150], [$sword_swat, 150], [$sword_lunge, 150], [$sword_simple_block, 150], [$sword_low_block, 150], [$sword_cross_block, 150], [$sword_disarm, 150], [$sword_feint, 150]] T2: #[[$sword_advanced, 150], [$sword_sap, 150], [$sword_ccut, 150], [$sword_qjab, 150], [$sword_sstab, 150], [$sword_sslash, 150], [$sword_hchop, 150]]
// Knives T1: #[[$knife_basics, 150], [$knife_chop, 150], [$knife_slash, 150], [$knife_stab, 150], [$knife_jab, 150], [$knife_simple_block, 150], [$knife_low_block, 150], [$knife_overhead_block, 150], [$knife_lunge, 150], [$knife_cross_block, 150], [$knife_disarm, 150], [$knife_strike, 150], [$knife_feint, 150]] T2: #[[$knife_advanced, 150], [$knife_sstab, 150], [$knife_hchop, 150], [$knife_sslash, 150], [$knife_doublecut, 150], [$knife_qjab, 150], [$knife_ustrike, 150]]
// Spears T1: #[[$spear_basics, 150], [$spear_chop, 150], [$spear_slash, 150], [$spear_jab, 150], [$spear_charge, 150], [$spear_sweep, 150], [$spear_butt_block, 150], [$spear_stab, 150], [$spear_smash, 150], [$spear_simple_block, 150], [$spear_overhead_block, 150], [$spear_feint, 150]] T2: #[[$spear_advanced, 150], [$spear_qjab, 150], [$spear_sstab, 150], [$spear_pjab, 150], [$spear_rotation_block, 150], [$spear_round, 150], [$spear_strike, 150], [$spear_hslash, 150]]
// Polearms T1: #[[$polearm_basics, 150], [$polearm_stab, 150], [$polearm_simple_block, 150], [$polearm_overhead_block, 150], [$polearm_chop, 150], [$polearm_slash, 150], [$polearm_jab, 150], [$polearm_charge, 150], [$polearm_sweep, 150], [$polearm_butt_block, 150], [$polearm_smash, 150], [$polearm_feint, 150]] T2: #[[$spear_advanced, 150], [$polearm_hslash, 150], [$polearm_qjab, 150], [$polearm_sstab, 150], [$polearm_pjab, 150], [$polearm_rotation_block, 150], [$polearm_round, 150], [$polearm_strike, 150]]
// Marksman T1: #[[$marksman_basics, 150], [$marksman_simple_string, 150], [marksman_load, 150], [$marksman_shoot, 150], [$marksman_aim, 150], [$marksman_quick_load, 150], [$marksman_range, 150], [$marksman_pbshot, 150], [$marksman_pshot, 150], [$marksman_kshot, 150]] T2: #[[$marksman_advanced, 150], [$marksman_rshot, 150], [$marksman_cshot, 150], [$marksman_quick_string, 150], [$marksman_eagle_eye, 150], [$marksman_hshot, 150]]
// Pickpocketing T1: #[[$pickpocketing_basics, 70], [$pickpocketing_palm, 70], [$pickpocketing_sharpen, 70], [$pickpocketing_grab, 70], [$pickpocketing_lift, 70], [$pickpocketing_slice, 70], [$pickpocketing_klift, 50], [$pickpocketing_slift, 50]]
// Healing T1: #[[$healing_basics, 70], [$healing_diagnose, 70], [$healing_probe, 70], [$healing_bandage, 70], [$healing_pull_arrow, 70], [$healing_stitch, 70]]
// Alchemy T1: #[[$alchemy_basics, 70], [$alchemy_study_herb, 70], [$alchemy_grind, 70], [$alchemy_craft, 70], [$herbalism_basics, 50]]
// Shopkeepers // -----------
// General Store [Will be modified by region]
[[$torch, 45], [$brass_lantern, 364], [$oil_flask, 82], [$food_ration, 84], [$small_pouch, 45], [$large_sack, 95], [$leather_sheath, 148], [$bronze_scabbard, 265], [$leather_backpack, 85], [$hemp_rope, 138], [$tin_knife, 122]]
// Inn [Will be modified by region]
[[$glass_of_milk, 42], [$cup_of_hot_tea, 27], [$mug_of_apple_cider, 32], [$glass_of_wine, 63], [$mug_of_ale, 41], [$cinnamon_brandy, 98]]
// Kitchen [Will be modified by region]
[[$roast_chicken, 35], [$leg_of_lamb, 65], [$baked_potato, 25], [$apple, 21], [$peach_pie, 76], [$cupcake, 63]]
// Leather
[[$leather_chest_armor, 240], [$leather_helm, 206], [$leather_shoulder_guards, 169], [$leather_gauntlets, 92], [$leather_boots, 142], [$leather_shin_greaves, 171], [$leather_waistguard, 176], [$leather_sheath, 148], [$leather_backpack, 85], [$leather_sling, 157], [$leather_baldric, 186]]
// Swords $longsword, $broadsword, $rapier, $bastard_sword, $flamberge, $falchion, $sabre, $katana, $shortsword]
// Knives $dagger, $cinquedea, $dirk, $rondel, $poniard, $knife
// Spears $lance, $partisan, $pike, $spetum, $spear
// Polearms $bill, $glaive, $halberd, $lochaber_axe, $war_scythe, $voulge, $poleaxe
// Bows $short_bow
// Subtlety Goods
// Healing Supplies [$suture_thread, $antiseptic, $smelling_salts, $surgical_needle, $bandage]
// Alchemy Supplies $empty_vial, $mortar_pestle.
// Potions
// --------------------------
//// Dumath // Dumath is a mountain village that is rather reclusive and equally proud. They pride themselves on their quality of forged items and food. Their almost haughty demeanor is not completely undeserved. Their food offers temporary stat bonuses and their weapons are all of above average quality or better. Tradition is important here as is family.
// Trainers // --------
// Axes T1: #[[$axe_basics, 150], [$axe_chop, 150], [$axe_smash, 150], [$axe_strike, 150], [$axe_overhead_block, 150], [$axe_simple_block, 150], [$axe_slash, 150], [$axe_disarm, 150], [$axe_cross_block, 150], [$axe_low_block, 150], [$axe_feint, 150]] T2: #[[$axe_advanced, 150], [$axe_hbash, 150], [$axe_hchop, 150], [$axe_sslash, 150], [$axe_uswing, 150], [$axe_hstrike, 150], [$axe_legstrike, 150]]
// Clubs T1: #[[$club_basics, 150], [$club_swat, 150], [$club_smash, 150], [$club_strike, 150], [$club_bash, 150], [$club_simple_block, 150], [$club_overhead_block, 150], [$club_low_block, 150], [$club_cross_block, 150], [$club_feint, 150]] T2: #[[$club_advanced, 150], [$club_hstrike, 150], [$club_legstrike, 150], [$club_hbash, 150], [$club_qswat, 150], [$club_ssmash, 150], [$club_sap, 150], [$club_knockaside, 150]]
// Staff T1: #[[$staff_jab, 150], [$staff_swat, 150], [$staff_hswat, 150], [$staff_sswat, 150], [$staff_sstrike, 150], [$staff_disarm, 150], [$staff_sweep, 150], [$staff_simple_block, 150], [$staff_butt_block, 150], [$staff_overhead_block, 150], [$staff_smash, 150], [$staff_feint, 150]] T2: #[[$staff_advanced, 150], [$staff_strike, $staff_qjab, $staff_pjab, $staff_longarm, $staff_rotation_block, 150]]
// Unarmed T1: #[[$unarmed_basics, 150], [$unarmed_dodge, 150], [$unarmed_duck, 150], [$unarmed_sidestep, 150], [$unarmed_leg_dodge, 150], [$unarmed_jump, 150], [$unarmed_sway, 150], [$unarmed_punch, 150], [$unarmed_kick, 150], [$unarmed_knee, 150], [$unarmed_elbow, 150], [$unarmed_fallback, 150]] T2: #[[$unarmed_advanced, 150], [$unarmed_headbutt, 150], [$unarmed_stomp, 150], [$unarmed_shinkick, 150], [$unarmed_rollingdodge, 150], [$unarmed_rollingrise, 150], [$unarmed_shoulder, 150]]
// Shields T1: #[[$shield_basics, 150], [$shield_simple_block, 150], [$shield_low_block, 150], [$shield_overhead_block, 150], [$shield_cross_block, 150], [$shield_sbash, 150], [$shield_scharge, 150]] T2: #[[$shield_advanced, 150], [$shield_legcrush, 150], [$shield_ssap, 150], [$shield_pushback, 150], [$shield_parry, 150]]
// Locksmithing T1: #[[$locksmithing_basics, 70], [$locksmithing_unlock, 70], [$locksmithing_lock, 70], [$locksmithing_study, 70], [$locksmithing_jam, 70], [$locksmithing_unjam, 70], [$locksmithing_mold_key, 70], [$locksmithing_forge_key, 70], [$locksmithing_install, 70]]
// Blacksmithing T1: #[[$blacksmithing_basics, 70], [$blacksmithing_smelt, 70], [$blacksmithing_craft, 70], [$blacksmithing_repair, 70], [$blacksmithing_scrap_item, 70], [$blacksmithing_sharpen, 70], [$blacksmithing_reinforce, 70]]
// Mining T1: #[[$mining_basics, 50]]
// Skinning T1: #[[$skinning_basics, 50]]
// Shopkeepers // -----------
// General Store [Will be modified by region]
[[$torch, 45], [$brass_lantern, 364], [$oil_flask, 82], [$food_ration, 84], [$small_pouch, 45], [$large_sack, 95], [$leather_sheath, 148], [$bronze_scabbard, 265], [$leather_backpack, 85], [$hemp_rope, 138], [$tin_knife, 122]]
// Inn [Will be modified by region]
[[$glass_of_milk, 42], [$cup_of_hot_tea, 27], [$mug_of_apple_cider, 32], [$glass_of_wine, 63], [$mug_of_ale, 41], [$cinnamon_brandy, 98]]
// Kitchen [Will be modified by region]
[[$roast_chicken, 35], [$leg_of_lamb, 65], [$baked_potato, 25], [$apple, 21], [$peach_pie, 76], [$cupcake, 63]]
// Axes $axe, $battle_axe, $hatchet, $cleaver, $military_pick,
// Clubs $mace, $club, $flail, $morning_star, $maul, $war_hammer
// Staves $quarterstaff, $double_mace, $bo_staff
// Unarmed [$fighting_gloves, $cestii, $knuckles, $claws
// Shields $iron_buckler, $round_shield, // Add: Kite shield, long shield, tower shield,
// Blacksmithing Supplies $blacksmith_hammer, $blacksmithing_flux, $blacksmithing_gems, $blacksmithing_stones
// Locksmithing Supplies $lockpick // Add: tumbler, wax, tongs, coffers, chests // --------------------------
//// Mage Towers
// Alteration T1: #[[$alteration_basics, 150], [$alteration_guarda_minor, 150], [$alteration_enhanca_minor, 150], [$alteration_lumi, 150], [$alteration_distorta_minor, 150]] T2: #[[$alteration_advanced, 150], 150], [[$alteration_guarda_lesser, 150], [$alteration_counter, 150], [$alteration_enhanca_lesser, 150], [$alteration_distorta_lesser, 150]]
// Divination T1: #[[$divination_basics, 150], [$divination_cura_minor, 150], [$divination_menda_minor, 150], [$divination_regena_minor, 150], [$divination_pura, 150], [$divination_sleepa, 150]] T2: #[[$divination_advanced, 150], [$divination_cura_lesser, 150], [$divination_sleepa, 150], [$divination_pura, 150], [$divination_menda_lesser, 150], [$divination_regena_lesser]]
// Invocation T1: #[[$invocation_basics, 150], [$invocation_fira_minor, 150], [$invocation_frost_minor, 150], [$invocation_bolta_minor, 150], [$invocation_poisona_minor, 40], [$invocation_death_blow, 150]] T2: #[$invocation_advanced, 150], [$invocation_fira_lesser, 150], [$invocation_frost_lesser, 150], [$invocation_bolta_lesser, 150], [$invocation_poisona_lesser, 150], [$invocation_force_wave]]
// Shopkeepers // -----------
// General Store
[[$torch, 45], [$brass_lantern, 364], [$oil_flask, 82], [$food_ration, 84], [$small_pouch, 45], [$large_sack, 95], [$leather_sheath, 148], [$bronze_scabbard, 265], [$leather_backpack, 85], [$hemp_rope, 138], [$tin_knife, 122]]
// Inn [Will be modified by region]
[[$glass_of_milk, 42], [$cup_of_hot_tea, 27], [$mug_of_apple_cider, 32], [$glass_of_wine, 63], [$mug_of_ale, 41], [$cinnamon_brandy, 98]]
// Kitchen [Will be modified by region]
[[$roast_chicken, 35], [$leg_of_lamb, 65], [$baked_potato, 25], [$apple, 21], [$peach_pie, 76], [$cupcake, 63]]