CityGenerator / Megacosm-Generator

A tool for creating fantasy campaign settings, including maps, regions, flags, cities, NPCs, businesses, legends, lore and more.
GNU General Public License v2.0
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Loot Generator #39

Open braddoro opened 10 years ago

braddoro commented 10 years ago

loot generator would be a variation of the magic generator but just random non magic loots. I could put in a range of items to be generated say 4-7 items and it would generate them. Perhaps a small percentage chance of something magic could happen.

morgajel commented 10 years ago

I see this as being two separate generators; a mundane item generator and a loot generator.

Loot generator would pull from magic items, mundane items, and currency generator (possibly even a gem generator) and provide a full list.

braddoro commented 10 years ago

Yes gems as well. I forgot to add those. I specifically don't want silver, gold and plat in this list.

I would not mind making levels so higher level fights make better gear but I don't care about that. What I envision is that I generate the list and the the players will roll or make declarations about the gear. you get some rope. roll a dice to find out how long it is. It may be 1 foot or 100 feet. Or 1 arrow or 25 Arrows

On Fri, Mar 21, 2014 at 6:50 PM, Jesse Morgan notifications@github.comwrote:

I see this as being two separate generators; a mundane item generator and a loot generator.

Loot generator would pull from magic items, mundane items, and currency generator (possibly even a gem generator) and provide a full list.

Reply to this email directly or view it on GitHubhttps://github.com/CityGenerator/Megacosm-Generator/issues/39#issuecomment-38332418 .

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