CityGenerator / Megacosm-Generator

A tool for creating fantasy campaign settings, including maps, regions, flags, cities, NPCs, businesses, legends, lore and more.
GNU General Public License v2.0
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better NPC text #7

Open morgajel opened 10 years ago

morgajel commented 10 years ago

"Down the path you see an old man packing and lighting his pipe. He does not appear too notice you. Leaning against his knee is a well used axe.

The old man is friendly and gruff but unwilling to give away information for free."

deadshot15 commented 10 years ago

He does not appear TO notice you.

well-used

On Wed, Mar 12, 2014 at 11:52 PM, Jesse Morgan notifications@github.comwrote:

"Down the path you see an old man packing and lighting his pipe. He does not appear too notice you. Leaning against his knee is a well used axe.

The old man is friendly and gruff but unwilling to give away information for free."

Reply to this email directly or view it on GitHubhttps://github.com/CityGenerator/Megacosm-Generator/issues/7 .

morgajel commented 10 years ago

From Brad: " here is my write up for an encounter:

You see a small looking human girl. She appears to be distraught and is weeping.

Detail Level 1: Skin....: Light Hair....: Blonde Eyes....: Blue Build...: Delicate Looks...: Cute

Detail Level 2: Name....: Mayora Franter Behavior: Plucky

Recent History: Mayora's father was just killed by bandits. She is lost, scared, and nearly in a state od shock.

Back Story: Mayora and her father Ralph live to the south east were traveling to visit their family for a reunion."

I really like the back story section and recent history- I think we may need to implement some sort of tab-based interface for each template displaying varying levels of information (applies to all generators, not just NPCs)