Closed agrignard closed 5 years ago
It might be due to a decrease in the fps indeed
@yasushisakai just fyi i temporally remove the animation fo the glyphs to reduce the effect in thsi commit https://github.com/CityScope/CS_Cooper-Hewitt/commit/a24e68a1232107d6b82a9c497dc6deb149332b71
let's see how we can fix that
@yasushisakai any update? Maybe with the new one surface mirro it looks better. just to let you know that the draw is using only one PImage img = glyph[0]; but maube you can retry with the animation and see how it behaves.
Maybe this need to be discussed also with the Design Team to finalize the aspect of the agent @gabrielabila, @guadalupebabio and @maitaneiruretagoyena
I am closing this issue as there is not many feedback on it from the beginning
I would be curious to see how the glyphs looks now that the resolution is better?
I just reopen it so we can test
with this commit https://github.com/CityScope/CS_Cooper-Hewitt/commit/fd4247cb537fca42cb5e7f778f0912f45225337e
we can trigger the animated glyphs by pressing 'a'
Can be nice to explore a bit this nice initial feature now that we have a good resolution
the glyph could be a bit modify (or maybe just a bit bigger?, to see on the table) but the implementation is working
@yasushisakai we are getting there however the 2 pev gif are with oriented wheel, is it possible for you to produce a pev.gif with the 2 // wheels?
I ave ben playing with the speed of the agent, as soon as ped and/or bike as a lower speed than 2 it produces a weird blinking effect. I guess is due to the fact that the pixel art produce more or less light according to the glyphs render. it gives the feeling of a slower rate but it's only visual