Closed aberke closed 5 years ago
This implements (1) + (3): https://github.com/CityScope/CS_Cooper-Hewitt/commit/9e657b25d25729953a908b2160d02249dc363b8a
A next step would be to have the agents dynamically choose their amenity blocks (if we want that). That changes is dependent on PR https://github.com/CityScope/CS_Cooper-Hewitt/pull/79
(oops I forget to CC) FYI @LAAP @yasushisakai @agrignard
This is a good idea however what about focusing first on amplifying the ROR commut so we can really see pattern happening? I am afraid that introducing the Amenties will produce maybe something more close to the "reality" but it will be hard for the user to see the impact of moving one building quickly but let's see
However it's good do start this task in parrallell as soon as it's easy to run the ROR pattern
Closing since I see this running smoothly, and still there in @ b43290
Yet @agrignard ’s claim is right. To both have the reality and to show what is happening, I think we want to #99 for our answer of this iteration.
Currently:
All agents have motif ROR: they go Residential --> Office --> Residential (again and again)
Next steps
All agents use motif: ROAR (with amenity hardcoded from data)
Agents dynamically choose their amenity
(reach goal) Agents use motifs from data