Closed LAAP closed 5 years ago
Not sure about if it is actually Unity. When I left today it 200 + fps with the slider and scanner. Let's check together tomorrow.
One suggestion, can we try to run everything together when everyone is together?
There might be a conflict in terms of UDP socket. Unity and Processing are both listening to Port 5005. It shall be better if scanner sents to two ports, for unity and processing separately.
It shall be better if scanner sents to two ports, for unity and processing separately.
Not sure where you get it, there are countless SO results that argue differently
It shall be better if scanner sents to two ports, for unity and processing separately.
Not sure where you get it, there are countless SO results that argue differently
good to know @RELNO .
Dear @yasushisakai @Carsonsmuts @RELNO @popabczhang ,
I have tried to run everything at the same time.
Scanning, slider, and processing work very well together. As soon as unity gets into the scene, everything slows down dramatically, and (maybe by chance) the slider crashed.
PS: I had tried to fix the slider, however, I also have crashed the scanner, but that is a side effect...