CityScope / CS_Cooper-Hewitt

meta repo/sandbox repo for keeping everything related to the Cooper Hewitt exhibition
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Slider crash when unity gets into scene #81

Closed LAAP closed 5 years ago

LAAP commented 5 years ago

Dear @yasushisakai @Carsonsmuts @RELNO @popabczhang ,

I have tried to run everything at the same time.

Scanning, slider, and processing work very well together. As soon as unity gets into the scene, everything slows down dramatically, and (maybe by chance) the slider crashed.

PS: I had tried to fix the slider, however, I also have crashed the scanner, but that is a side effect...

popabczhang commented 5 years ago

Not sure about if it is actually Unity. When I left today it 200 + fps with the slider and scanner. Let's check together tomorrow.

popabczhang commented 5 years ago

One suggestion, can we try to run everything together when everyone is together?

popabczhang commented 5 years ago

There might be a conflict in terms of UDP socket. Unity and Processing are both listening to Port 5005. It shall be better if scanner sents to two ports, for unity and processing separately.

RELNO commented 5 years ago

It shall be better if scanner sents to two ports, for unity and processing separately.

Not sure where you get it, there are countless SO results that argue differently

RELNO commented 5 years ago

merged into https://github.com/CityScope/CS_Cooper-Hewitt/issues/83

popabczhang commented 5 years ago

It shall be better if scanner sents to two ports, for unity and processing separately.

Not sure where you get it, there are countless SO results that argue differently

good to know @RELNO .