CityScope / CS_Cooper-Hewitt

meta repo/sandbox repo for keeping everything related to the Cooper Hewitt exhibition
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resolution improvement #96

Closed yasushisakai closed 5 years ago

yasushisakai commented 5 years ago

@ooookai pointed out that the SCALE factor is configurable to 1.0 will add resolution to the simulation.

This will add GPU ram usage, since more pixels will be baked by the shader. Yet, the performance impact is low (untill ~2.0), adding the fact that we do not have the unity program running simultaneously. This value should be 1.0 for production.

This issue is for memorandum purposes. In the future we might consider this value should be applied to the playgroundWidth/Height values, since this defines the canvas size for keystoning.

scale: 0.5 scale_0 5

scale: 1.0 scale_1 0

LAAP commented 5 years ago

For this deployment; since we have a dedicated computer for processing, we should go full-pixel-power.

agrignard commented 5 years ago

let's go for full scale then a new Keystone might be needed

yasushisakai commented 5 years ago

Got it, this will be incorporated in the next push.

agrignard commented 5 years ago

just one stuff, the speed need to bu updated according to the scale

agrignard commented 5 years ago

this can be considered as close in https://github.com/CityScope/CS_Cooper-Hewitt/commit/b8f590ae154f53f21c7397b2ebd6e40217cbd3dc