CityScope / CS_Proxymix

ABM framework to study spatial configuration and human behaviour at the building scale
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Better pedestrian path in Episode 2 #155

Closed agrignard closed 4 years ago

agrignard commented 4 years ago

The fact that Episode 2 is just a room implu that there is no pedestrain apth in the room, would it be possible to enhance this?

I am not sure how? could we regenerate the path taking in account the room or the desk to have also a path inside the room?

This is how it looks right now

Screenshot 2020-09-18 at 12 35 08
LAAP commented 4 years ago

@agrignard , What do you recomend? Do you want to have the drawing of the tables and the path inside the room ? @gamalielpalomo and @milkmonica , can we have this graphos?

agrignard commented 4 years ago

Actually would be great to have them as an GIS, that's something we have been discussing for a while (e.g https://github.com/CityScope/CS_Proxymix/issues/81 to generate it from GAMA and in many different discussion to produce it by hand (it shouldn't be that difficult). However I don't know if @gamalielpalomo and @milkmonica have been exploring this path ? (that's one of the main reeason why we have to generate it programmatically) and it will be actually NEEDED in this Episode 5 and really appreciated in others https://github.com/CityScope/CS_Proxymix/issues/111

LAAP commented 4 years ago

Hi @agrignard ,

I think that the path are solved now, isn't it? When I open Qgis I see them:

Captura de pantalla 2020-09-21 a las 13 18 42

It doesn't look like very "fine grain", however, are there. Do you need a more refine grapho?

agrignard commented 4 years ago

This one is the one generated by GAMA, so far the 2 Episode run the same one, we will need to create our own educated guess safe path. That can be done though QGIS. If you feel creative and want to do one, you can copy the pedestrain_path and create and commit another one (safe_path.shp for instance). I will have a look also as QGIS can be a bit touchy some time for graph edition. then I will implement the loader (which is now taking by default the pedestrian_path.shp)

agrignard commented 4 years ago

I close this one for now, as indeed the path exists (could be better) but this is what we have