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More systematic mechanics to multiple digging abuse exploits #888

Open FantasticFwoosh opened 3 years ago

FantasticFwoosh commented 3 years ago

Is your feature request related to a problem? Please describe.

When multiple people dig a rock wall with a pickaxe or a digs groundturfs with a shovel, it generates new resources per every person until the turf is deleted, any people currently doing a action to extract resources after the first person has started will recieve a same equal chance of resources despite the turf vanishing or being depleted when the first person is finished.

Describe the solution you'd like

The seperate efforts of miners are unified into the same action, accelerating speed & yield as a group rather than being alone to reward co-operation, even if its not exactly double, a small chance input of more of the original material or a slightly different change of one in a additive sense rather than to replace the original miners yield for turf destruction.

Describe alternatives you've considered

Benign neglect has been a choice, to just leave it as it is but its also very easy for people to dig out large given enough dedication.

Additional context

N/A

taislin commented 3 years ago

I tought this was left as an incentive to productivity if people work together?

FantasticFwoosh commented 3 years ago

It was, but it wasn't one created by intentional design. The feature request & content would help legitimize the loose ends as digging alone isn't really uncompromising (in a way that it doesn't punish players but exempts them from potential gains) as digging in groups can be as while its easier to dig alone in peace, its slow work and quite often group digging is very unorganized and slow individually.

Example, Dig with stone pickaxe, turf picks up another person with a bone pickaxe has joined and adds a 1/4 *haste to remainder time so that they all break at the same time rather than waiting for the bone pickaxe to finish on its own, counts sum of people digging it.

Also speeds up group digging and the hard-material digging like mentioned being a possibility for certain maps and-or mechanics to stop sapper-sprints for victory without a dedicated chain-gang to build the tension amongst the gulag camps & prisons.