Open Maxopoly opened 3 years ago
this literally makes exile scouting a million times more overpowered.
How so?
I think a better fix is after a certain number of exile teleport attempts, the player is random spawned. Being able to unset your bed means you could forward scout with a bed set to respawn and scout an area, then when you're done just unset the bed and be safely away.
just literally make it if a player is killed by being stuck in between two Bastions, it resets their spawn OR, if they're killed by another player.
Remember, pearling isn't supposed to be a fun time. Being able to run around and ping people's snitches while being unpearlable shouldn't be easy.
I don't see how this make exile scouting easier in any way?
Getting killed would reset your bed anyway
If you own the bed you are bound to, you can always just die, break it and then die again instead of running the command and then dying a single time.
If you do not own the bed, you can be stuck in a worse way than anything PrisonPearl ever intended. Doesn't matter if its a death loop or being stuck in a box. A suicide command for exiles exists for that exact reason.
Being able to unset your bed means you could forward scout with a bed set to respawn and scout an area, then when you're done just unset the bed and be safely away.
How can you not already do that by doing a final death when you're done, breaking the bed yourself and then dying again? Keep in mind Exiles can literally suicide on command.
Sometimes exiles are stupid, and forget to reinforce their bed. "Bed Trapping" was considered the only viable way to make exiles less op.
NATO & Entente bedtrapped each other numerous times in order to prevent exile scouting.
Bed Trapping is when you reinforce an unreinforced bed to your own group, and the exile cannot break the bed, so you block them into the bed so they cannot escape. i.e. it means the person cannot escape without being freed. meaning people need to come in prot or pots to free the account, or the account is toast.
Your initial description of the mechanic was correct. Being able to infinitely death trap someone or lock them in a small box with no chance of escape is nothing but a bug.
%response
To prevent trapping scenarios. Should only work if the player is already exiled.