Unfortunately this will break all existing rule buttons. This is due to storing the Material Name as well as the Display Name, as otherwise you end up with: Output: 1 Water Bottle "Potatomash".
Added support for /iec i, /iec o as shorter versions of /iec input, /iec output
Added and renamed some material names in the csv file.
Added Granite, Diorite, Andesite.
Renamed Stained Clay to Terracotta
Added Glazed Terracotta
Added Concrete and Concrete Powder
Added the wooden door variants
Added the wooden boat variants
Added the bed variants
Added the banner variants
Added a show raw command (only usable by opped players) that will display an item's information, uncluding any hidden lored information. This is useful for figuring out if a rule button parsed correctly.
Moved various inline functionality to their own utility classes, which means generally fewer reuses of the same code inline.
Unfortunately this will break all existing rule buttons. This is due to storing the Material Name as well as the Display Name, as otherwise you end up with: Output: 1 Water Bottle "Potatomash".
Added support for /iec i, /iec o as shorter versions of /iec input, /iec output
Added and renamed some material names in the csv file.
Added Granite, Diorite, Andesite.
Renamed Stained Clay to Terracotta
Added Glazed Terracotta
Added Concrete and Concrete Powder
Added the wooden door variants
Added the wooden boat variants
Added the bed variants
Added the banner variants
Added a show raw command (only usable by opped players) that will display an item's information, uncluding any hidden lored information. This is useful for figuring out if a rule button parsed correctly.
Moved various inline functionality to their own utility classes, which means generally fewer reuses of the same code inline.