Closed wingzero54 closed 3 years ago
Apparently it's because pistons weird. The piston limit was only applying to piston entities, which are only created when the piston actually moves. However, any block a piston is moving is also counted as a piston entity. So the piston chunk limits did not actually limit how many pistons could be placed in a chunk, it limited how many pistons can move at one time. This had the side effect of totally breaking flying / piston machines.
Originally I thought it was because the chunk limit config wasn't using the right block names, but it still doesn't appear to work. Other limits (like hoppers) are working normally