Closed ProgrammerDan closed 8 years ago
It should break all the bastions, otherwise people will stack as many as possible and defeat the whole purpose of the balance changes
Yeah, didn't want to make that call by myself, but totally agreed. I'm glad I'm doing this full codebase fine-tooth survey :)
Yep that was from back when pearls were meant to be blocked in the air and thus the ground based blocking was just a fail safe (implemented before we switched to damage effecting all blocking Bastions). I should have remembered that.
The air based blocking was never set up in a way that it would have been easy to work out a list of blocking fields and it would really only matter if they were literal stacked in the same column
Ok this is addressed deep within pull #41. Basically, erodeFromBlock and erodeFromPearl used to point to separate functions; now they point to a common function that just does the same thing (roughly) for each, calling the appropriate erode function based on erosion source.
@Maxopoly @rourke750 Opinions: should enderpearl erosion respect blocksToErode?
Apparently the current behavior is a single enderpearl only ever breaks a single bastion in the stack regardless of blocksToErode setting.
So, all the discussion about pearl artillery being OP is completely false as it currently stands; it's an easy change however to have ender pearls respect blocksToErode.